"Let us determine to die here today".............

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JC Edwards
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"Let us determine to die here today".............

Post by JC Edwards »

Sorry no screenshots but I thought I would share this with you.........

In my never ending pursuit of my continuing conquest of our fearless coder's War Engine, I thought I would share a little of my test this evening......

1 Division (Law's - 7,000 men - 11 guns against the the Union left), 4 Objectives: Devil's Den, both the Round Top's and the Wheatfield.

Devil's Den fall's in 10 minutes; Big Round top un-occupied - turned northward towards Little Round Top.......slammed 1 Brigade into North side of LRT with 2 support Regiments coming from the Devil's Den to the East.......LRT fall's in less than 5 minutes......Strong Vincent, Chamberlain, the 20th Maine and rest of Brigade sent home to mama.

Two Brigades sent West back to the Wheatfield........Wheatfield fall's inside a half-hour with the assistance of an AI controlled Division coming from the North and East sides...........THE ENTIRE UNION LEFT IS CRUSHED.

I am, member's of the NSD Community, your most obedient servant

JC Edwards

(I know.....what a tease.):P
'The path that is not seen, nor hidden, should always be flanked'
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Little Powell
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Re:"Let us determine to die here today".............

Post by Little Powell »

Nice JC!! So instead of Law taking over when Hood was wounded, THE MAD ONE took over and sent those blue bellies running! :laugh:
BOSTON
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Re:"Let us determine to die here today".............

Post by BOSTON »

JC

Not to be a cynic (sp?), I would not wish the game to be easy. ;) How did the AI perform? What/why were some of the pionts to your success?

Hoistingman4
HOISTINGMAN4

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Post by Armchair General »

hoistingman4 wrote:
JC

Not to be a cynic (sp?), I would not wish the game to be easy. ;) How did the AI perform? What/why were some of the pionts to your success?

Hoistingman4
I don't think the game is that easy, I just think Sarge is that good ;)
Now we are engaged in a great civil war, testing whether that nation, or any nation so conceived and so dedicated, can long endure.
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Little Powell
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Post by Little Powell »

Armchair General wrote:
hoistingman4 wrote:
JC

Not to be a cynic (sp?), I would not wish the game to be easy. ;) How did the AI perform? What/why were some of the pionts to your success?

Hoistingman4
I don't think the game is that easy, I just think Sarge is that good ;)
You are correct sir.. :laugh:
JC Edwards
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Post by JC Edwards »

hoistingman4 wrote:
JC

Not to be a cynic (sp?), I would not wish the game to be easy. ;) How did the AI perform? What/why were some of the pionts to your success?

Hoistingman4
The AI performed quite well actually; but no it's not perfect.......yet. ;) It was however a good stand up fight on the enemy AI's part.....I just know how to disassemble it.

In the course of my testing I actually go back and forth between TC2M and the new game and study the AI ( the reactions/decision making, attack's, counter attack's, flanking abilities, artillery etc...) and do comparisons of the two. When if and/or when I see something that can be improved on or is questionable, I go right to the source.....Norb....and break it down for him.
This way, we can create the perfect AI. (or as near to perfect as we can get it ;) )

Though never in the military, I come from a military family and have spent a good portion of my life in study of Miltary Tactics and Strategy....with the main emphasis on 19th Century linear warfare. I know when to push forward and when to fall back and redeploy......and how to get them to watch my left hand while my right is busy coming in from another direction
I am very skilled in the points of sending an succesful forward Infantry assault with singular/double flanking support.....as well as a big proponent of attack/assault columns. ( I do not, however, like squares. Much too easy to demolish. )
I'm so-so with Artillery........but a down right bastard with Cavalry. :evil:

JC
'The path that is not seen, nor hidden, should always be flanked'
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Post by BOSTON »

JC

Were you able to put artillery on BRT or LRT and see the advantage of holding those positions? How did you find the effect of the AI's artillery, did you find it intiminating? I hear ya on have developing technics in your style of how to to approach diffferent combat situations. I can understand why you would want to face a live opponent, hopefully someday I'd be worthy of being in a match with you. By the way did you use pause during this battle, (personally, I like to stop to savior a moment)? The level of difficulty and did you have an idea to what the AI's orders were? Was movement any different using the 4:1 sprites compared to the other games? I got a zillion questions and would enjoy what you have to say.

Hoistingman4 :)
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JC Edwards
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Post by JC Edwards »

hoistingman4 wrote:
JC

Were you able to put artillery on BRT or LRT and see the advantage of holding those positions? How did you find the effect of the AI's artillery, did you find it intiminating? I hear ya on have developing technics in your style of how to to approach diffferent combat situations. I can understand why you would want to face a live opponent, hopefully someday I'd be worthy of being in a match with you. By the way did you use pause during this battle, (personally, I like to stop to savior a moment)? The level of difficulty and did you have an idea to what the AI's orders were? Was movement any different using the 4:1 sprites compared to the other games? I got a zillion questions and would enjoy what you have to say.

Hoistingman4 :)
I left my artillery with the AI covered artillery to the rear and let them open up.....not too bad of a job..... we still need to work on it.....of course it was at a distance of 900 + yards.....yet it is significantly better than we have been used to.
The enemy artillery did a decent job as well......but not so much that it prevented me from capturing a dozen or so guns! ::::insert evil laugh::::
I rarely use the pause function. I stick to my obective........overrun the enemy and remove them from their position and/or the field. The level of difficulty was the norm ( that, just for now I assure you......this AI is smart ).... and the enemy AI order's seemed the obvious......hold at all costs.

And it cost them.

The movements are good......again only to get better as we progress. :)
'The path that is not seen, nor hidden, should always be flanked'
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Little Powell
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Post by Little Powell »

JC Edwards wrote:
hoistingman4 wrote:
JC

Were you able to put artillery on BRT or LRT and see the advantage of holding those positions? How did you find the effect of the AI's artillery, did you find it intiminating? I hear ya on have developing technics in your style of how to to approach diffferent combat situations. I can understand why you would want to face a live opponent, hopefully someday I'd be worthy of being in a match with you. By the way did you use pause during this battle, (personally, I like to stop to savior a moment)? The level of difficulty and did you have an idea to what the AI's orders were? Was movement any different using the 4:1 sprites compared to the other games? I got a zillion questions and would enjoy what you have to say.

Hoistingman4 :)
I left my artillery with the AI covered artillery to the rear and let them open up.....not too bad of a job..... we still need to work on it.....of course it was at a distance of 900 + yards.....yet it is significantly better than we have been used to.
The enemy artillery did a decent job as well......but not so much that it prevented me from capturing a dozen or so guns! ::::insert evil laugh::::
I rarely use the pause function. I stick to my obective........overrun the enemy and remove them from their position and/or the field. The level of difficulty was the norm ( that, just for now I assure you......this AI is smart ).... and the enemy AI order's seemed the obvious......hold at all costs.

And it cost them.

The movements are good......again only to get better as we progress. :)
Right on JC.. That about sums it up for what I have seen as well. The AI also likes to flank more in this game, which is cool!

Don't worry about it being too easy Hoistingman, I've had my butt handed to me on the battle that JC is referencing.. :laugh:

The Mad One is good, but it's been a while since we've had an MP Test, and with all my testing lately, I've gotten pretty good too.. :evil:
JC Edwards
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Post by JC Edwards »

Little Powell wrote:
......Don't worry about it being too easy Hoistingman, I've had my butt handed to me on the battle that JC is referencing.. :laugh:

The Mad One is good, but it's been a while since we've had an MP Test, and with all my testing lately, I've gotten pretty good too.. :evil:
HAH!! That's only because you're dealing with a much pregnant missus and it's gotten your guard up more!:lol: :P
'The path that is not seen, nor hidden, should always be flanked'
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