Search found 70 matches

by Kalliser
Wed Jan 23, 2013 7:11 pm
Forum: Technical Help & Bug Post
Topic: Game freeze "BADRANDSYNC"
Replies: 37
Views: 7611

Re: Game freeze "BADRANDSYNC"

<t>About sync problem due to extra content installed which can differ from a player to another why not use the same way than paradox do with their game like heart of iron.<br/> <br/> The basic idea is to generate a key based on the content used by the game (core file because they can be altered and ...
by Kalliser
Fri Aug 31, 2012 7:18 pm
Forum: Discussion
Topic: This game for steam (hear me out!)
Replies: 18
Views: 3687

Re: This game for steam (hear me out!)

<r>hihi I just think it's cost nothing to create the game on steam green lantern maybe valve will accept game in steam under community pressure.<br/> <QUOTE><s>[quote]</s>This is not true. You can play the game on any computer you want. Just de-activate, then re-activate on your other computer.<e>[/...
by Kalliser
Fri Aug 31, 2012 6:51 pm
Forum: Discussion
Topic: This game for steam (hear me out!)
Replies: 18
Views: 3687

Re: This game for steam (hear me out!)

<r>I don't agree, I used steam a lot and have plently games with them (more than 30 from independant to blockbuster), they have access to a lot of consummers, and this is good for independant game developpers, see Introversion since they are on steam they make a lot more money which can fund their n...
by Kalliser
Sat Jun 30, 2012 4:53 pm
Forum: Modifications
Topic: Barre d'outils française infobulles Mod (French Toolbar Tooltips Mod)
Replies: 1
Views: 1516

Re: Barre d'outils française infobulles Mod (French Toolbar Tooltips Mod)

<r>Very good initiative but google translation give very strange result :blink:<br/> <br/> Just two sample from the screenshot :<br/> "Gamme" should be "Portee" (note Gamme is a word used in music nothing to see with warfare <E>:P</E> )<br/> "Recharger temps" should be "Temps de rechargement"<br/> <...
by Kalliser
Fri Jan 13, 2012 5:21 am
Forum: Technical Help & Bug Post
Topic: Regiments / AI believing enemy regiments are somewhere they're not
Replies: 7
Views: 1799

Re: Regiments / AI believing enemy regiments are somewhere they're not

I have noticed a strange bug when playing a scenario in antietam, one regiment was firing on an ennemy regiment but my regiment was facing their back to the ennemy regiment, and I must wheel them manually in order have the good facing (because they were taking the facing maluses)
by Kalliser
Fri Dec 23, 2011 3:47 am
Forum: Technical Help & Bug Post
Topic: Beta Patch for 1.4
Replies: 140
Views: 23524

Re: Beta Patch for 1.4

I don't know but this is certainly fun to watch :
by Kalliser
Fri Dec 23, 2011 1:31 am
Forum: Technical Help & Bug Post
Topic: Beta Patch for 1.4
Replies: 140
Views: 23524

Re: Beta Patch for 1.4

<t>Hello, there is something new in melee combat ?<br/> <br/> Because yesterday I noticed that my troop have routed 2 or 3 ennemy regiments without sufferring significatives losses (I think it was like 15 losses vs 100).<br/> <br/> And today a small test was horrible, one brigade encounter an ennemy...
by Kalliser
Wed Dec 21, 2011 7:22 pm
Forum: Technical Help & Bug Post
Topic: Beta Patch for 1.4
Replies: 140
Views: 23524

Re: Beta Patch for 1.4

<r>A very big improvement of the courrier system should be have the same disposition of the oob when choosing destination of courrier than choosing leader in sandbox :<br/> <br/> <IMG src="http://www.norbsoftdev.net/media/kunena/attachments/446/screen0002.jpg"><s>[img]</s><URL url="http://www.norbso...
by Kalliser
Fri Sep 02, 2011 1:13 pm
Forum: Modifications
Topic: Scenario Editor
Replies: 133
Views: 23298

Re: Scenario Editor

<r>Lot of nices ideas <E>:)</E> <br/> <QUOTE><s>[quote]</s> - No help file to explain steps of how to take existing scenario or create a blank scenario. <e>[/quote]</e></QUOTE> You right, it's because I want to implement a "new scenario" wizard, at this time the editor is only able to modify scenari...
by Kalliser
Fri Aug 26, 2011 1:28 am
Forum: Modifications
Topic: Scenario Editor
Replies: 133
Views: 23298

Re: Scenario Editor

<t>Ok I checked :<br/> <br/> After importing an oob all elements are in position 0,0.<br/> <br/> You can make CTRL+click on the oob tree then you can displace selected elements, but it hard to see because all elements stay on a stack but after displacing you can unstack the pile.<br/> <br/> Remember...