Search found 42 matches

by Xreos1
Mon Aug 17, 2015 4:58 pm
Forum: Discussion
Topic: The 20th Maine
Replies: 7
Views: 3470

Re: The 20th Maine

<t>One thing I like about SOW games is the uncertainty of any given situation. Your best unit might turn and run without warning, or a militia unit might save the day.<br/> <br/> The Old Guard breaking at Waterloo for example. The most veteran, best equipped troops, with experienced leadership, stil...
by Xreos1
Thu Jul 23, 2015 6:39 am
Forum: Scenario editor
Topic: Waterloo - Civil War Interface?
Replies: 14
Views: 7046

Re: Waterloo - Civil War Interface?

<t>Generating the OOBNames.xlm is a big headache.<br/> <br/> I played and modded WLNB in the past and was interested in converting some of those mods.<br/> <br/> I am not adept in scripting and have spent 3 days trying to generate a names file.<br/> <br/> With default {names} in place, the OOB loads...
by Xreos1
Fri Jul 10, 2015 1:52 am
Forum: Waterloo Modifications
Topic: Gun Capture Removal
Replies: 22
Views: 4066

Re: Gun Capture Removal

I agree with MTG. Overturn or spike.

I also recall a feature in WNLB where artillery crews could abandon their guns to retreat to square and the re-man the guns at a later time.
by Xreos1
Thu Jul 02, 2015 10:07 pm
Forum: Waterloo Modifications
Topic: OOB and depend files
Replies: 2
Views: 2248

OOB and depend files

<t>Before attempting to create a historical OOB, I am fooling around with a smaller "Fantasy" OOB.<br/> <br/> In making the French support 2 armies, I kept Napoleon as 'Side' commander, a cloned Napoleon became the Army 1 commander. When I changed the name in was enclosed in brackets { Name } and al...
by Xreos1
Thu Jul 02, 2015 3:34 pm
Forum: Waterloo Modifications
Topic: Expanded Toolbar - Grog
Replies: 461
Views: 203022

Re: Expanded Toolbar - Grog

Here are the pics.
by Xreos1
Thu Jul 02, 2015 6:24 am
Forum: Waterloo Modifications
Topic: Expanded Toolbar - Grog
Replies: 461
Views: 203022

Re: Expanded Toolbar - Grog

Thanks Reb B)

Works in 1600x900: the strength, experience and causality boxes are slightly cut off top and bottom (maybe flattened is a better description).
by Xreos1
Thu Jul 02, 2015 6:18 am
Forum: Waterloo Modifications
Topic: Number of Sides
Replies: 4
Views: 2032

Re: Number of Sides

Not sure how 3 'sides' would work, but I am working on an OOB that has side A with 2 armies and side B with 3 armies, however each 'side' has an overall commander.

The 5 army OOB does load correctly. (paying close attention to strict CVS protocol)
by Xreos1
Sun Jun 28, 2015 5:12 pm
Forum: Discussion
Topic: Courier Messages
Replies: 28
Views: 6415

Re: Courier Messages

<t>The features in the courier system and mods for the Gettysburg series (especially the Nap mods)were a pleasure to use. I truly enjoyed playing this way.<br/> <br/> The current state of the Waterloo system is both a pain and discourages me from playing in the style I came to appreciate.<br/> <br/>...
by Xreos1
Thu Jun 18, 2015 3:41 pm
Forum: Discussion
Topic: How is the performance, compared to SoW: Gettysburg?
Replies: 29
Views: 6054

Re: How is the performance, compared to SoW: Gettysburg?

<r><QUOTE><s>[quote]</s> <br/> <QUOTE><s>[quote]</s>You seem to confuse standards with financial ability to purchase the best quality equipment.<e>[/quote]</e></QUOTE> Having low performance due to having a poor PC is <B><s>[b]</s>not<e>[/b]</e></B> low standards. Having <U><s>[u]</s>no problem<e>[/...
by Xreos1
Wed Jun 17, 2015 10:56 pm
Forum: Nuts and Bolts - Waterloo
Topic: About the game performance
Replies: 21
Views: 3973

Re: About the game performance

<t>Granted I would like more than 5,<br/> <br/> I have fooled around with blender and a game where you create animations, they are basically static frame point A static frame point B and the program fills the frames in between. One in particular has 20 pose points for each second. Since I don't know...