Search found 81 matches

by pakfront
Sat Jun 13, 2015 11:39 pm
Forum: Nuts and Bolts - Waterloo
Topic: Napoleon Clones!
Replies: 2
Views: 1332

Re: Napoleon Clones!

<r>Thanks for reporting. In this case, I don't think it's a bug, these are used as placeholders to fill historical gaps in the OOB hierarchy. Wellington also has a doppelganger: <br/> <URL url="http://www.norbsoftdev.net/forum/96-discussion/67841-wellington"><LINK_TEXT text="http://www.norbsoftdev.n...
by pakfront
Sat Jun 13, 2015 11:25 pm
Forum: Nuts and Bolts - Waterloo
Topic: Still horrible FPS
Replies: 7
Views: 1964

Re: Still horrible FPS

<t>I've run this game extensively on a GTX560 and found the Brigade and Corps scenarios and sandbox quite playable. The former run at about 14fps, the latter, 9-11fps. Full Army is not reliably playable, though I never had any failures due to overheating.<br/> <br/> I've also run it on a 8600m. That...
by pakfront
Thu Jun 11, 2015 8:35 pm
Forum: Nuts and Bolts - Waterloo
Topic: Solved - Game pauses every few seconds.....
Replies: 38
Views: 4868

Re: Game pauses every few seconds.....

<t>As a data point, I've run this game on the following hardware. In all cases it has been at least playable, no lags or stutters, so I suspect that the issues that are arising are due to unique configurations or a background program such as an anti-virus. In these cases the more information you can...
by pakfront
Thu Jun 11, 2015 4:43 am
Forum: Waterloo Modifications
Topic: What would be needed for WSS mod
Replies: 5
Views: 1795

Re: What would be needed for WSS mod

The AI guys may correct me, but there is currently no support for dismounting cavalry. That said, the AI is now mod-able!
by pakfront
Thu Jun 11, 2015 4:41 am
Forum: Waterloo Modifications
Topic: Porting across SoW-based mods
Replies: 21
Views: 2862

Re: Porting across SoW-based mods

The terrain shader now does lighting calculations in linear, rather than sRGB, space. This allows for more dynamic range, but the old Gettysburg terrain splat textures may look a little odd.
by pakfront
Tue Feb 25, 2014 2:34 am
Forum: Discussion
Topic: We Understand!
Replies: 29
Views: 13410

Re: We Understand!

<t>Hi Fassan,<br/> Those are all good questions. We may be able get better performance out of the graphics engine, given developer time to research, implement and test across a variety of hardware. At the moment gameplay is the top priority, so we can't comment on what, if any, graphics improvements...
by pakfront
Mon Feb 03, 2014 11:45 pm
Forum: The Wars of Napoleon
Topic: Book/blog recommendations please?
Replies: 13
Views: 7038

Re: Book/blog recommendations please?

<r>The Recollections of Rifleman Harris, Benjamin Randell HARRIS (1781 - 1858) and Henry CURLING (1803 - 1864)<br/> <br/> Available as a free audiobook on <URL url="https://librivox.org/the-recollections-of-rifleman-harris-by-benjamin-harris/"><s>[url=https://librivox.org/the-recollections-of-riflem...
by pakfront
Tue Jan 28, 2014 4:42 am
Forum: Discussion
Topic: @ Norb - Maps JPG - PNG
Replies: 18
Views: 2680

Re: @ Norb - Maps JPG - PNG

<t>Also, be aware that changing from DDS to PNG _may_ slow down map loading. I'm not sure, but I'm guessing that the game will have to convert the PNGs to DDS internally. DDS is setup for use on graphics cards and has things like pre-calculated mipmaps and graphics card friendly ordering and compres...
by pakfront
Tue Jan 28, 2014 4:38 am
Forum: Discussion
Topic: @ Norb - Maps JPG - PNG
Replies: 18
Views: 2680

Re: @ Norb - Maps JPG - PNG

<r>This can be a real PITA, as Adobe changed the way it handles alpha since I last used it. Is the alpha channel coming in as a mask or as a separate channel? If it is coming in as a channel, I think you have to change it to a mask before saving.<br/> <br/> Alternately there is a fantastic, open sou...
by pakfront
Tue Jan 28, 2014 3:50 am
Forum: Discussion
Topic: @ Norb - Maps JPG - PNG
Replies: 18
Views: 2680

Re: @ Norb - Maps JPG - PNG

Yes, PNG supports alpha. What application are you saving from? Does this help?
http://www.axialis.com/tutorials/tutorial-misc001.html