Multi-player questions

General Question/Answer/Announcement about NSD. We are a small independent game development team and we value our community. If you ask, we'll answer.
chantilly
Reactions:
Posts: 45
Joined: Wed Jan 02, 2008 9:38 am

Re:Multi-player questions

Post by chantilly »

I have absolutely no experience with any on-line multiplayer, so please forgive me for a simple question. What kind of connection will folks need to keep up with all the millions of game calculations ? Or does the server do all the work (sort of like a file-server on a large WAN) and the players' connections only keep up with the output ?

Of course cable modems & high-speed DSL's will be safe, but do you think some Wi-Fi's or even 56K dial-up modems can keep up ?
User avatar
norb
Reactions:
Posts: 3778
Joined: Mon Nov 26, 2007 9:59 am
Location: Central Florida
Contact:

Re:Multi-player questions

Post by norb »

I doubt a modem would keep up, but I'm not sure. I've made it as quick as possible and no, not every calculation is sent across the wire. I plan on having an MP demo, so that people will be able to see whether or not they can run it.
estabu2
Reactions:
Posts: 817
Joined: Sat Jan 26, 2008 9:36 am

Re:Multi-player questions

Post by estabu2 »

norb wrote:
I doubt a modem would keep up, but I'm not sure. I've made it as quick as possible and no, not every calculation is sent across the wire. I plan on having an MP demo, so that people will be able to see whether or not they can run it.
MP Demo + dedicated server = B)
"It is strange, to have a shell come so near you...you can feel the wind."
Chamberlain
Reactions:
Posts: 1163
Joined: Sun May 04, 2008 6:39 pm

Re:Multi-player questions

Post by Chamberlain »

norb wrote:
I plan on having an MP demo, so that people will be able to see whether or not they can run it.
Great News Norb !!!!!

Thanks for the update !!!

Do you guys have an approx timeframe for the MP demo ?

:cheer: :cheer: :cheer:

Chamberlain
-Col. Joshua Chamberlain, 20th Maine

We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
User avatar
norb
Reactions:
Posts: 3778
Joined: Mon Nov 26, 2007 9:59 am
Location: Central Florida
Contact:

Re:Multi-player questions

Post by norb »

No, of course not :( I wish I knew better. Problem is that we are waiting on a couple of things to get into the main game testing. We have to test the AI once we have the pieces in place. Once we are done with the AI, then we can get to Multi.
JC Edwards
Reactions:
Posts: 1830
Joined: Wed Dec 05, 2007 2:37 am

Re:Multi-player questions

Post by JC Edwards »

Chamberlain wrote:
norb wrote:
I plan on having an MP demo, so that people will be able to see whether or not they can run it.
Great News Norb !!!!!

Thanks for the update !!!

Do you guys have an approx timeframe for the MP demo ?

:cheer: :cheer: :cheer:

Chamberlain
Patience our great on blood thirsty Nosfuratu.......patience.:lol: :P
'The path that is not seen, nor hidden, should always be flanked'
estabu2
Reactions:
Posts: 817
Joined: Sat Jan 26, 2008 9:36 am

Re:Multi-player questions

Post by estabu2 »

Got another question about multiplayer or open play, I guess it pertains to both.

How are you guys going to balance out the difference in strength? Confederate Corps and Divisions were much larger than Union Corps and Divisions, but the Union had more of each. How is that going to be balance out or are you just going to fight Division against Division etc...
"It is strange, to have a shell come so near you...you can feel the wind."
Amish John
Reactions:
Posts: 894
Joined: Thu Jan 24, 2008 8:20 am

Re:Multi-player questions

Post by Amish John »

I hope there is no attempt to balance. Let them fight it out toe to toe with whatever troops they have available and let the better tactician win. Handicapping system?? We don't need no stinking handicap system!
You can get farther with a kind word and a gun than you can with a kind word alone.
Gunfreak
Reactions:
Posts: 415
Joined: Thu Jul 17, 2008 7:26 pm

Re:Multi-player questions

Post by Gunfreak »

there has to be some sort of balance.

but only in manpower.


it would be impossbile to win, with 10 000 men agaisnt 30 000

I know I've tried, the rebs just overrun you. no tactics needed, just though everything you got and you win, has to be some way of balancing manpower, so they atleast have somewhat equal number of men
Amish John
Reactions:
Posts: 894
Joined: Thu Jan 24, 2008 8:20 am

Re:Multi-player questions

Post by Amish John »

Gunfreak wrote:
It would be impossbile to win, with 10 000 men agaisnt 30 000
Now that you mention it, I do seem to remember times playing open play in TC2M when the hordes of rebs seemed to be neverending. One wave after another after another.
You can get farther with a kind word and a gun than you can with a kind word alone.
Post Reply