Road marching bug

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Amish John
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Joined: Thu Jan 24, 2008 8:20 am

Re:Road marching bug

Post by Amish John »

Grim.Reaper wrote:
I have to agree...the zig zagging just looks crazy. I'm hoping something can be done to address.
Must agree. Looks like the Marx brothers joined the army.
You can get farther with a kind word and a gun than you can with a kind word alone.
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RebBugler
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Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re:Road marching bug

Post by RebBugler »

Tested road fatigue vs open terrain fatigue on the Kansas map last night. Contrary to what is reported here, no road fatigue occurred at all during my movements from the near center of the map to the furthermost border. What surprised me is that open terrain marching along side the road also showed no fatigue increase. So, at least with this map, the zig-zagging is causing no fatigue whatsoever.

At doubletime fatigue does happen, but is equal with both road and open terrain.

The only difference I found with road and open terrain movements is that slightly more distance was gained using the road command.

The real advantage of road movements is to avoid terrain obstacles that slow down and fatigue units, because unlike the Kansas map, the other maps are filled with movement impediments.

From the look of the screenshots, I think fatigue was produced here by bunching up on the roads...I'm pretty sure the fatigue would have been nil if the units were spaced correctly for smooth road movement.
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