Multi-player questions

General Question/Answer/Announcement about NSD. We are a small independent game development team and we value our community. If you ask, we'll answer.
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norb
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Re:Multi-player questions

Post by norb »

If that's in the new game, we'll have to fix it. No gamey wins.
estabu2
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Re:Multi-player questions

Post by estabu2 »

What about the ability to capture enemy intel? I know you would have to have a good courier system in place, but being able to capture some intel and depriving the enemy of the call for reinforcements would be great.:)
"It is strange, to have a shell come so near you...you can feel the wind."
Hancock the Superb
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Re:Multi-player questions

Post by Hancock the Superb »

I love that idea! Imagine getting to see the enemy's battle plan or where their units were at the moment the courier was sent off.

I just uped your Karma for that:laugh:
Hancock the Superb
UglyElmo
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Re:Multi-player questions

Post by UglyElmo »

Ah! Let the MP trash talk begin! woot! :laugh:


I think I felt Norb's blood pressure and pulse increase all the way over here in Kentucky, after he read Estabu's "Massively Multiplayer" comment. hehe

Estabu, please try not to hospitalize the poor developers until AFTER the game is released, and preferrably AFTER the first patch. :lol:
For any prior or future Ugly's out there, my contact info:
el-marko1@insightbb.com
Chamberlain
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Re:Multi-player questions

Post by Chamberlain »

Hancock the Superb wrote:
I love that idea! Imagine getting to see the enemy's battle plan or where their units were at the moment the courier was sent off.
Hello Hancock,

Kind of like when some Union soldiers under McClellan stumbled upon a copy of Lee's Special Order 191 wrapped around a bundle of cigars in a field ??

Now that would be cool !!!! :cheer: :cheer:

Chamberlain
-Col. Joshua Chamberlain, 20th Maine

We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
estabu2
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Re:Multi-player questions

Post by estabu2 »

Chamberlain wrote:
Hancock the Superb wrote:
I love that idea! Imagine getting to see the enemy's battle plan or where their units were at the moment the courier was sent off.
Hello Hancock,

Kind of like when some Union soldiers under McClellan stumbled upon a copy of Lee's Special Order 191 wrapped around a bundle of cigars in a field ??

Now that would be cool !!!! :cheer: :cheer:

Chamberlain
Chamberlain, I would have loved to have those cigars too:blink: :laugh:

Estabu, please try not to hospitalize the poor developers until AFTER the game is released, and preferrably AFTER the first patch
Patch, we won't need to stinking patch!! They will get it right before it ships.:lol:
"It is strange, to have a shell come so near you...you can feel the wind."
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norb
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Re:Multi-player questions

Post by norb »

1. NSD Ship's Game
2. Love fest begins (game is great, looks awesome)...
3. 1 month after release bitching starts (why didn't you do this, this doesn't work, I liked tc2m better)...
4. NSD team goes into hiding

:)
estabu2
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Re:Multi-player questions

Post by estabu2 »

lol, I don't know about #3 some games I have played it starts on day 1.
"It is strange, to have a shell come so near you...you can feel the wind."
louie raider
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Re:Multi-player questions

Post by louie raider »

norb wrote:
1. NSD Ship's Game
2. Love fest begins (game is great, looks awesome)...
3. 1 month after release bitching starts (why didn't you do this, this doesn't work, I liked tc2m better)...
4. NSD team goes into hiding

:)
i think you need to switch numbers 3 and 4...
this space for rent
ironsight
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Re:Multi-player questions

Post by ironsight »

1. NSD Ship's Game
2. Love fest begins (game is great, looks awesome)...
3. 1 month after release bitching starts (why didn't you do this, this doesn't work, I liked tc2m better)...
4. NSD team goes into hiding
Proving once again, "The more things change, the more they stay the same"
:dry:
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