AP Hill Carryover Scenario Series - What If

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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Gugunir
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Posts: 6
Joined: Mon Jun 28, 2010 12:18 am

Re:AP Hill Carryover Scenario Series - What If

Post by Gugunir »

Game Launched
21:23:01 Version:SOWGB1.10
21:23:19 PR: (WARNING) Device Caps:
21:23:19 PR: (WARNING) FogTable: 1
21:23:19 PR: (WARNING) FogVertex: 1
21:23:19 PR: (WARNING) AlphaBlend: 1
21:23:19 PR: (WARNING) BilinearFilter: 1
21:23:19 PR: (WARNING) DDRAWHasAGP: 1
21:23:19 PR: (WARNING) WBuffer: 0
21:23:19 PR: (WARNING) MaxTextureWidth: 8192
21:23:19 PR: (WARNING) MaxTextureHeight: 8192
21:23:19 PR: (WARNING) SquareTexture: 0
21:23:19 PR: (WARNING) Pow2Textures: 0
21:23:19 PR: (WARNING) MaxBlendStages: 8
21:23:19 PR: (WARNING) MaxSimultaneous: 8
21:23:19 PR: (WARNING) SeparateTextureMemory: 0
21:23:19 PR: (WARNING) Projected Textures: 1
21:23:19 PR: (WARNING) Hardware TnL: 1
21:23:19 PR: (WARNING) ScissorTest: 1
21:23:19 PR: (WARNING) StencilDepth: 8
21:23:19 PR: (WARNING) Two Sided Stencil: 1
21:23:19 PR: (WARNING) NPatches: 0
21:23:19 PR: (WARNING) Pixel Shader Profile: 7
21:23:19 PR: (WARNING) Vertex Shader Profile: 4
21:23:20 Loading Defined Lists
21:23:20 Initializing
21:23:20 SOWGB Loaded
21:23:20 21:23:20
21:23:45 Loading GBLP04-July2-End This Fight Here (C-Corps)
21:23:46 Load your muskets...
21:23:46 21:23:46
21:23:46 Loading GBLP04-July2-End This Fight Here (C-Corps)
21:23:46 Loading Map (4_PPT)
14:00:00 Loading Defined Lists
14:00:00 Loading Graphics
14:00:00 ----------------loading: GFX_Obj_Major
14:00:00 ----------------loading: GFX_Obj_UMajor
14:00:00 ----------------loading: GFX_Obj_CMajor
14:00:00 Loading Drills
14:00:00 Loading Experience Levels
14:00:00 Loading Personalities
14:00:00 Loading Tables
14:00:00 Loading Orders
14:00:00 Loading Battle Plans
14:00:00 Loading Ground Map
14:00:00 Building Map
14:00:00 Loading Explosions
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14:00:00 ----------------loading: GFX_Smoke_3B
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14:00:00 Loading Artillery Ammo
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14:00:00 ----------------loading: GFX_Burst_Shell
14:00:00 ----------------loading: GFX_Burst_Shrapnel
14:00:00 ----------------loading: GFX_Burst_Canister
14:00:00 Loading Arsenal
14:00:00 Applying layout to map
14:00:00 Loading 2nd String
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14:00:00 ----------------loading: GFX_Obj_Shadow
14:00:00 Building Armies
14:00:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\ml_nsdsgen1.wav File too large. Try to keep 3D sounds below 1MB for performance.
14:00:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\ml_nsdsgen1.wav File too large. Try to keep 3D sounds below 1MB for performance.
14:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
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14:00:00 ----------------loading: GFX_US_National
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14:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
14:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
14:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
14:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
14:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
14:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load
14:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
14:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
14:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run
14:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
14:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
14:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
14:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
14:00:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
14:00:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
14:00:00 ----------------loading: GFX_CSA_Inf_Off_01-4_Run
14:00:00 ----------------loading: GFX_CSA_Inf_Off_01-5_Charge
14:00:00 ----------------loading: GFX_CSA_Inf_Off_01-6_Melee
14:00:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
14:00:00 ----------------loading: GFX_CS_National_Regt
14:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
14:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
14:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run
14:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
14:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
14:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
14:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
14:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
14:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
14:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
14:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
14:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
14:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
14:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load_t
14:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready_t
14:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire_t
14:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run_t
14:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge_t
14:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee_t
14:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone_t
14:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3_t
14:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk_s
14:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
14:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
14:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready_s
14:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire_s
14:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
14:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
14:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee_s
14:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone_s
14:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
14:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load
14:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
14:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
14:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
14:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
14:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
14:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
14:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
14:00:00 ----------------loading: GFX_CS_National_Art
14:00:00 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
14:00:00 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
14:00:00 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
14:00:00 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
14:00:00 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
14:00:00 Loading GUI
14:00:00 ----------------loading: GFX_Terrain
14:00:00 ----------------loading: GFX_Weather
14:00:00 ----------------loading: GFX_MP_Stars
14:00:00 ----------------loading: GFX_Compass
14:00:00 ----------------loading: GFX_Flags
14:00:00 ----------------loading: GFX_US_Portraits_LVL1
14:00:00 ----------------loading: GFX_US_Portraits_LVL2
14:00:00 ----------------loading: GFX_US_Portraits_LVL3
14:00:00 ----------------loading: GFX_US_Portraits_LVL4
14:00:00 ----------------loading: GFX_US_Portraits_LVL5
14:00:00 ----------------loading: GFX_MS_Background
14:00:00 ----------------loading: GFX_MS_Buttons
14:00:00 ----------------loading: GFX_Bars
14:00:00 ----------------loading: GFX_CS_Portraits_LVL1
14:00:00 ----------------loading: GFX_CS_Portraits_LVL3
14:00:00 ----------------loading: GFX_CS_Portraits_LVL4
14:00:00 ----------------loading: GFX_CS_Portraits_LVL5
14:00:00 ----------------loading: GFX_BS_Background
14:00:00 ----------------loading: GFX_Groups
14:00:00 ----------------loading: GFX_Ammo
14:00:00 ----------------loading: GFX_Status_Icons
14:00:00 ----------------loading: GFX_BS_Buttons
14:00:00 ----------------loading: GFX_CS_Portraits_LVL2
14:00:00 ----------------loading: GFX_Surrender
14:00:00 Planting Fields
14:00:00 Creating Forests
14:00:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\am_nsdambient1.wav File too large. Try to keep 3D sounds below 1MB for performance.
14:00:00 ----------------loading: GFX_GBPoplar
14:00:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\am_nsdwoods1.wav File too large. Try to keep 3D sounds below 1MB for performance.
14:00:00 ----------------loading: GFX_Smoke_1
14:00:00 ----------------loading: GFX_Tree_1
14:00:00 ----------------loading: GFX_Tree_2
14:00:00 ----------------loading: GFX_Tree_3
14:00:00 ----------------loading: GFX_Tree_4
14:00:00 ----------------loading: GFX_Tree_5
14:00:00 ----------------loading: GFX_Breastworks_3
14:00:00 ----------------loading: GFX_Tree_Bare_2
14:00:00 ----------------loading: GFX_Rock_2
14:00:00 ----------------loading: GFX_Tree_Bare_4
14:00:00 ----------------loading: GFX_Rock_3
14:00:00 ----------------loading: GFX_Tree_Bare_5
14:00:00 ----------------loading: GFX_Rock_1
14:00:00 ----------------loading: GFX_Tree_Bare_6
14:00:00 ----------------loading: GFX_Rock_5
14:00:00 Bringing out the dead
14:00:00 Buying Shrubbery
14:00:00 ----------------loading: GFX_Tree_Bare_1
14:00:00 ----------------loading: GFX_Tree_Bare_3
14:00:00 ----------------loading: GFX_Tree_A_1
14:00:00 ----------------loading: GFX_Tree_A_2
14:00:00 ----------------loading: GFX_Tree_A_3
14:00:00 ----------------loading: GFX_Tree_A_4
14:00:00 ----------------loading: GFX_Tree_6
14:00:00 ----------------loading: GFX_Tree_Large_2
14:00:00 ----------------loading: GFX_Tree_Large_1
14:00:00 ----------------loading: GFX_Orchard_Peach_2
14:00:00 ----------------loading: GFX_Orchard_Peach_1
14:00:00 ----------------loading: GFX_Orchard_A_1
14:00:00 ----------------loading: GFX_Orchard_2
14:00:00 ----------------loading: GFX_Orchard_1
14:00:00 ----------------loading: GFX_Rock_6
14:00:00 ----------------loading: GFX_Gravestone_1
14:00:00 ----------------loading: GFX_Gravestone_2
14:00:00 ----------------loading: GFX_Gravestone_3
14:00:00 ----------------loading: GFX_Gravestone_4
14:00:00 ----------------loading: GFX_Gravestone_5
14:00:00 ----------------loading: GFX_Bracken_A_3
14:00:00 ----------------loading: GFX_Bracken_A_2
14:00:00 ----------------loading: GFX_Bracken_A_4
14:00:00 ----------------loading: GFX_Bracken_A_1
14:00:00 ----------------loading: GFX_Stonewall_1
14:00:00 ----------------loading: GFX_Stonewall_2
14:00:00 ----------------loading: GFX_Stonewall_3
14:00:00 ----------------loading: GFX_Stonewall_4
14:00:00 ----------------loading: GFX_Oats_1
14:00:00 ----------------loading: GFX_Corn_1
14:00:00 ----------------loading: GFX_Wheat_1
14:00:00 ----------------loading: GFX_Breastworks_1
14:00:00 ----------------loading: GFX_Breastworks_2
14:00:00 ----------------loading: GFX_Tree_A_6
14:00:00 ----------------loading: GFX_Stonewall_5
14:00:00 ----------------loading: GFX_Stonewall_6
14:00:00 ----------------loading: GFX_Stonewall_7
14:00:00 Verifying Terrain Integrity
14:00:00 Planting Shrubbery
14:00:00 Mapping Roads
14:00:00 Avoiding Buildings
14:00:00 Total Collision Objs:340
14:00:00 Drafting chain of command
14:00:00 Chain of Command: Top Commander Maj Gen George G Meade
14:00:00 Chain of Command: Top Commander General Robert E Lee
14:00:00 Loading Battle Events
14:00:00 Battlescript ERROR - unit OOB_C_EPALEXANDER not found.
14:00:00 PRESS SPACE BAR TO BEGIN
14:00:00 SOWGB Level Loaded...
14:00:00 21:24:32

It happens after the message from Lee or just a couple of seconds in.
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Little Powell
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Re:AP Hill Carryover Scenario Series - What If

Post by Little Powell »

Ah, it must be that battlescript error. I will fix this evening and reupload. Sorry for the inconvenience.
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Little Powell
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Re:AP Hill Carryover Scenario Series - What If

Post by Little Powell »

Gugunir - Download link updated with the fix. It will now say version 1.1 in the intro.

Strange how that kind of error doesn't cause everyone to crash. But either way it needed to be fixed.

Download Link
Last edited by Little Powell on Wed Sep 08, 2010 8:37 pm, edited 1 time in total.
John Buford
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Re:AP Hill Carryover Scenario Series - What If

Post by John Buford »

Little Powell wrote:
Gugunir - Download link updated with the fix. It will now say version 1.1 in the intro.

Strange how that kind of error doesn't cause everyone to crash. But either way it needed to be fixed.

Download Link
If in scenario 1,2 or 3, do we need to restart the series LP?
"They will attack you in the morning and they will come booming–skirmishers three deep. You will have to fight like the devil until supports arrive."
- General John Buford at Gettysburg.
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Little Powell
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Re:AP Hill Carryover Scenario Series - What If

Post by Little Powell »

Thresher wrote:
Little Powell wrote:
Gugunir - Download link updated with the fix. It will now say version 1.1 in the intro.

Strange how that kind of error doesn't cause everyone to crash. But either way it needed to be fixed.

Download Link
If in scenario 1,2 or 3, do we need to restart the series LP?
No, it was just a minor fix and won't effect anything. You only need 1.1 if scenario 4 crashes for you.
Last edited by Little Powell on Wed Sep 08, 2010 9:36 pm, edited 1 time in total.
greywulfe
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Re: AP Hill Carryover Scenario Series - What If

Post by greywulfe »

I just scored a major victory with scenario 2 - take cemetery hill. When I try to continue on it says I need to complete scenario 2. Any idea why it's not letting me continue onwards?
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Little Powell
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Re: AP Hill Carryover Scenario Series - What If

Post by Little Powell »

<strong>greywulfe wrote:</strong>
I just scored a major victory with scenario 2 - take cemetery hill. When I try to continue on it says I need to complete scenario 2. Any idea why it's not letting me continue onwards?
Hmm. Do you know what your score was? I just checked the scenario, and if you score a 8,000 or higher it will unlock the next scenario. 8,000 will give you a Major Victory, anything under that is a Victory. You can check your High Scores screen on the Custom Scenarios menu to verify.
gbs
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Re:AP Hill Carryover Scenario Series - What If

Post by gbs »

Note to Little Powell - in post #23380 you said you would make a fix to get Petigrew up with his troops in the first battle and it doesn't look like that has been done yet. Could this please be fixed because when using courier orders it really causes a mess. Thanks.
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Little Powell
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Re:AP Hill Carryover Scenario Series - What If

Post by Little Powell »

gbs wrote:
Note to Little Powell - in post #23380 you said you would make a fix to get Petigrew up with his troops in the first battle and it doesn't look like that has been done yet. Could this please be fixed because when using courier orders it really causes a mess. Thanks.
Sorry about that. I could have sworn I fixed that already.

Download link Updated to 1.2 to include the fix.
gbs
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Re:AP Hill Carryover Scenario Series - What If

Post by gbs »

You may want to check it again. He is still up in the north east corner of the map. Also even though I installed 1.2 it still list itself as 1.1 on the modification list.
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