MP Players - What do you want?

This is where we discuss anything multiplayer. From strategies, arranging games, to multiplayer related technical help. You will also find tournament and league information here.
GShock
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Re: MP Players - What do you want?

Post by GShock »

Well I thought I would line up my 5c for the future development though I am not playing SOWGB online (yet).

#1 - Target type table

#2 - Area Effect table

#3 - Orders can be given through minimap
Kerflumoxed
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Re: MP Players - What do you want?

Post by Kerflumoxed »

Oh, yes...the ability to turn off "pathing."

J
Jack Hanger
Fremont, NE
[/size]
"Boys, if we have to stand in a straight line as stationary targets for the Yankees to shoot at, this old Texas Brigade is going to run like hell!" J. B. Poley, 4th Texas Infantry, Hood's Texas Brigade
Garnier
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Re: MP Players - What do you want?

Post by Garnier »

What would it mean to turn off pathing?

Btw Willard half of those or more can be done by ourselves after we can mod.
Last edited by Garnier on Sun Jan 16, 2011 3:43 am, edited 1 time in total.
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KG_Soldier
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Re: MP Players - What do you want?

Post by KG_Soldier »

Infantry Regiment targeting similar to cannon.
Willard
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Re: MP Players - What do you want?

Post by Willard »

What would it mean to turn off pathing?

Btw Willard half of those or more can be done by ourselves after the patch is out.
That is good to know.
Kerflumoxed
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Re: MP Players - What do you want?

Post by Kerflumoxed »

What would it mean to turn off pathing?

Btw Willard half of those or more can be done by ourselves after we can mod.
The ability to withdraw a unit from the front line towards the rear without having it move towards the enemy and/or run the length of the line between the two opposing forces! For example, if I change a battle line to column and move it directly to the rear, the last thing I want is for it to move FORWARD between the firing lines!

J
Jack Hanger
Fremont, NE
[/size]
"Boys, if we have to stand in a straight line as stationary targets for the Yankees to shoot at, this old Texas Brigade is going to run like hell!" J. B. Poley, 4th Texas Infantry, Hood's Texas Brigade
Jack ONeill
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Re: MP Players - What do you want?

Post by Jack ONeill »

Jack,

We can already do this by using the "control" key to make waypoints for the unit in question to follow. I've been using it for sometime now. It can be really slick. Saves a lot of time and frustration. It is VERY useful for running a unit through smallish gaps in your own lines to retreat or fall back of whatever. You must remember to TC the unit or it WILL stop and fire if shot at or attacked.
Hope that helped.

Baylor B)
American by birth, Californian by geography, Southerner by the Grace of God.

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RebBugler
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Re: MP Players - What do you want?

Post by RebBugler »

Quote K:
"The ability to withdraw a unit from the front line towards the rear without having it move towards the enemy and/or run the length of the line between the two opposing forces! For example, if I change a battle line to column and move it directly to the rear, the last thing I want is for it to move FORWARD between the firing lines!"

I know you want more control of movement and pathing, but for now, put the 'getaway' and/or the 'Agetaway' (Brigade or above) command on your Work/keyboard.csv. This is handy to move troops quickly to the rear with no penalty.
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Garnier
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Re: MP Players - What do you want?

Post by Garnier »

We can already do this by using the "control" key to make waypoints for the unit in question to follow. I've been using it for sometime now. It can be really slick. Saves a lot of time and frustration. It is VERY useful for running a unit through smallish gaps in your own lines to retreat or fall back of whatever. You must remember to TC the unit or it WILL stop and fire if shot at or attacked.
Hope that helped.
Exactly, TC and use waypoints and they'll always go where you want them.
Last edited by Garnier on Sun Jan 16, 2011 9:54 am, edited 1 time in total.
Play Scourge of War Multiplayer! www.sowmp.com
Also try the singleplayer carryover campaign
Kerflumoxed
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Re: MP Players - What do you want?

Post by Kerflumoxed »

Jack,

We can already do this by using the "control" key to make waypoints for the unit in question to follow. I've been using it for sometime now. It can be really slick. Saves a lot of time and frustration. It is VERY useful for running a unit through smallish gaps in your own lines to retreat or fall back of whatever. You must remember to TC the unit or it WILL stop and fire if shot at or attacked.
Hope that helped.

Baylor B)
Thanks, Jack, but that is not what I am complaining about....it is the "automatic" pathing in the game. I would like the ability to turn it off and be able to go directly from point B to point A, easily avoiding blocking troops by being in column formation....and not having to micro-manage the route by establishing waypoints.


J
Last edited by Kerflumoxed on Sun Jan 16, 2011 9:16 pm, edited 1 time in total.
Jack Hanger
Fremont, NE
[/size]
"Boys, if we have to stand in a straight line as stationary targets for the Yankees to shoot at, this old Texas Brigade is going to run like hell!" J. B. Poley, 4th Texas Infantry, Hood's Texas Brigade
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