Adding Trees...

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: Adding Trees...

Post by Davinci »

Jack – well this is sort of a hit and miss situation!

What will work for me, may not work for you and vise versa, it all depends on the graphic card and the processor.

How, I do it!
1) I start with a custom OOB, that I know that my computer and graphics card can handle.
2) Then, I start adding terrain to the map, and test it while having the units march around and fight!
3) If the FPS drops below 13 at a particular spot, I will go back and edit that part of the field. This usually requires editing a field, or thinning out the forest area a bit.

The only problem that I’m currently having is when the AI moves all of their regiments to the same general area, but the up-coming patch should solve that problem.

Tips

In the KS.csv – file that you have – open it and locate the woods that are using the grayscale colors of 30 and 40 – raise that number slightly in the D Column , and see if you see any results. You may have to repeat that process several times.

The higher the number the less terrain graphics the game will display!

Next, locate the grayscale colors 175 and 180 – raise those numbers slightly also in the D Column , this will thin out the wheat fields and the corn fields.

The snow would probably have to work like the rain-mod that was created, but this would probably affect the FPS more than the trees would.

davinci
The only true logic is that, there is no true logic!
Jim
Reactions:
Posts: 1082
Joined: Tue Nov 27, 2007 8:53 am

Re: Adding Trees...

Post by Jim »

The Kansas map was made sparse for a reason. :laugh:
Hey, you are inside of the loop, can you explain why the map was made so sparse, I can’t see any size difference from the 2_DD_RT map?

davinci
The map was made very sparse because we wanted a map that people with low end systems could play on with a usable frame rate. It also provides the option of somewhat larger OOBs as well for the rest of the players. The size is the same as the GB maps.

-Jim
Last edited by Jim on Thu Feb 03, 2011 8:42 am, edited 1 time in total.
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: Adding Trees...

Post by Davinci »

The map was made very sparse because we wanted a map that people with low end systems could play on with a usable frame rate. It also provides the option of somewhat larger OOBs as well for the rest of the players. The size is the same as the GB maps.
Understandable, thanks for the reply!

davinci
The only true logic is that, there is no true logic!
louie raider
Reactions:
Posts: 322
Joined: Wed Jan 23, 2008 12:38 am

Re: Adding Trees...

Post by louie raider »

The Kansas map was made sparse for a reason. :laugh:
Hey, you are inside of the loop, can you explain why the map was made so sparse, I can’t see any size difference from the 2_DD_RT map?
i remember Norb and Jim had to continually remind me to NOT add fencing...

EDIT: Jim answered this before i noticed his post :silly:
Last edited by louie raider on Thu Feb 03, 2011 10:55 pm, edited 1 time in total.
this space for rent
bedbug
Reactions:
Posts: 325
Joined: Mon Nov 26, 2007 10:46 pm

Re: Adding Trees...

Post by bedbug »

Shirley you didn't need reminding.
Last edited by bedbug on Fri Feb 04, 2011 12:21 am, edited 1 time in total.
SouthernSteel
Reactions:
Posts: 529
Joined: Sat Apr 24, 2010 1:07 am

Re: Adding Trees...

Post by SouthernSteel »

Wait for it...:whistle:
"The time for compromises is past, and we are now determined to maintain our position and make all who oppose us smell Southern powder, feel Southern steel."
Jefferson Davis, 1861
Tobe123
Reactions:
Posts: 60
Joined: Thu Oct 30, 2008 4:02 am

Re: Adding Trees...

Post by Tobe123 »

I’ll set it up. Someone else can knock it down.

Don’t call me ........
bedbug
Reactions:
Posts: 325
Joined: Mon Nov 26, 2007 10:46 pm

Re: Adding Trees...

Post by bedbug »

B) Tick, tick, tick......
Last edited by bedbug on Fri Feb 04, 2011 4:15 am, edited 1 time in total.
Jim
Reactions:
Posts: 1082
Joined: Tue Nov 27, 2007 8:53 am

Re: Adding Trees...

Post by Jim »

Shirley you jest :laugh:
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
bedbug
Reactions:
Posts: 325
Joined: Mon Nov 26, 2007 10:46 pm

Re: Adding Trees...

Post by bedbug »

Shirley has left the building.
Post Reply