Features Patch?

Let's talk about Gettysburg! Put your questions and comments here.
Michael Slaunwhite
Reactions:
Posts: 4358
Joined: Fri Jan 08, 2010 8:15 am

Re: Features Patch?

Post by Michael Slaunwhite »

Little Powell, anything else you let out of the bag...by mistake that is (don't want you to get into any trouble with the Norb)? :dry:

I'm 49, and I still get excited about new, and shiny things... :)

Later...
gunship24
Reactions:
Posts: 728
Joined: Mon Jan 31, 2011 1:31 am

Re: Features Patch?

Post by gunship24 »

So D, you don't like how the ammo wagons tease the enemy then run away...:laugh:

I did have an ammo depot idea submitted, but it was shelved for later consideration due to the size of this patch.

D, right now they generally move through and around the division commander's location, primarily keeping to the roads network...again briefly please, what do you suggest?
On my version (unmodded) the horses seem way too far apart for the union wagon, cant say for the CSA one but could be the same. i guess this can be solved in the csv files.
GShock
Reactions:
Posts: 385
Joined: Sun Jul 06, 2008 11:11 pm

Re: Features Patch?

Post by GShock »

IIRC those wagons can't be shot at or captured, am I wrong?
KG_Soldier
Reactions:
Posts: 1028
Joined: Thu Apr 15, 2010 6:43 am

Re: Features Patch?

Post by KG_Soldier »

They can be captured. . . at least in multiplayer. . . if they're TC'd.
User avatar
Little Powell
Reactions:
Posts: 4884
Joined: Thu Sep 18, 2008 10:25 am

Re: Features Patch?

Post by Little Powell »

Little Powell, anything else you let out of the bag...by mistake that is (don't want you to get into any trouble with the Norb)? :dry:

I'm 49, and I still get excited about new, and shiny things... :)

Later...
I was just joking about getting in trouble for letting the cat out of the bag.. I think it's safe for me to talk about stuff that is definitely going to be in the patch.

Another one; there's a new command called tcofficers. When executed, it will TC all subordinate commanders of the selected commander. No more cycling through the chain of command and manually TC'ing everyone. :)
Last edited by Little Powell on Wed Feb 16, 2011 6:38 am, edited 1 time in total.
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: Features Patch?

Post by Davinci »

I'm not sure if there's room on the plate for it to make it in this patch (especially since things are winding down).
OK, a Nashville man was last seen jumping off of the bridge, just east of downtown, screaming something about supply wagons , full story at ten!
D, right now they generally move through and around the division commander's location, primarily keeping to the roads network...again briefly please, what do you suggest?
I would settle for a quick fix that stopped the supply wagons from moving!

The part that is sort of confusing is that I seem to be the only one complaining about this, so does this just happen to all of my games!

davinci
The only true logic is that, there is no true logic!
NefariousKoel
Reactions:
Posts: 40
Joined: Mon Dec 20, 2010 9:44 am

Re: Features Patch?

Post by NefariousKoel »

Another one; there's a new command called tcofficers. When executed, it will TC all subordinate commanders of the selected commander. No more cycling through the chain of command and manually TC'ing everyone. :)
Excellent!

Even the little things make a big difference. B)
GShock
Reactions:
Posts: 385
Joined: Sun Jul 06, 2008 11:11 pm

Re: Features Patch?

Post by GShock »

Well then at this point perhaps it would not be a crime to publish the changelog? :)
User avatar
RebBugler
Reactions:
Posts: 4252
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: Features Patch?

Post by RebBugler »

I think it would be fun to not publish the changelog till about a week after the patch...would kinda be like an Easter Egg Hunt. :laugh:
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
GShock
Reactions:
Posts: 385
Joined: Sun Jul 06, 2008 11:11 pm

Re: Features Patch?

Post by GShock »

We could wait for April's Fool and include a few fancy things in the changelog, such as having to march the prisoners out of the map in order to get the points. :)
Post Reply