Bugles and Flags v06...Upgrade v7
- RebBugler
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- Joined: Sun Aug 03, 2008 12:51 am
- Location: Ouachita Mountains, Arkansas
Bugles and Flags v06...Upgrade v7
Toolbar upgraded with patch 1.2 features...Command Map, Aattach, TC officers, and more...
12 new cavalry DRF
Sandbox SR1 OOB
New Scenarios:
GB-July2-Brinkerhoff Ridge-2nd Virginia (C-Reg) - Featuring 3 versions of the 2nd Va flag
GB-July2-Brinkerhoff Ridge-Greg (U-Brig) - A little different than the stock version
GB-July3-East Cavalry Field - Come On, You Wolverines (U-Div) - Some added sound effects
GB-July3-East Cavalry Field - Rummel Farm (U-Div) - Similar to the stock version
GB-July3-ECF1 - Rummel Farm (U-Div) SR1
GB-July3-ECF2 - Come On, You Wolverines (U-Div) SR1
GB-July3-ECF3 - Witcher's Probe, Rummel Farm (C-Brig) SR1
GB-July3-ECF4 - Stuart's Grand Charge (C-Div) SR1
GB-July3-ECF5 - Battle for Hanover Road (C-Div) SR1
GB-July3-South Cavalry Field - Boy Generals' Tigers (U-Div)
GB-July3-South Cavalry Field - In Rode the Six Hundred (U-Reg)
GB-July3-South Cavalry Field - Merritt's Tigers (U-Brig)
GB-July3-South Cavalry Field - Roll the Right (U-Corps)
GB-July3-South Cavalry Field - Take Back Our Ground (U-Corps)
GB-July3-South Cavalry Field - The Finale (U-Div)
Feedback...shortened doubletime bugle call, regimental infantry level...not as historic, but not as annoying
Unzip into Mods folder. It will then include: Bugles and Flags v06, SR1 Sandbox, and Read me Bugles and Flags v06. Read the 'read me' if unfamiliar with mod procedures.
Ready for Download...To Arms
http://buglesandflags.com/SOWGB.html
12 new cavalry DRF
Sandbox SR1 OOB
New Scenarios:
GB-July2-Brinkerhoff Ridge-2nd Virginia (C-Reg) - Featuring 3 versions of the 2nd Va flag
GB-July2-Brinkerhoff Ridge-Greg (U-Brig) - A little different than the stock version
GB-July3-East Cavalry Field - Come On, You Wolverines (U-Div) - Some added sound effects
GB-July3-East Cavalry Field - Rummel Farm (U-Div) - Similar to the stock version
GB-July3-ECF1 - Rummel Farm (U-Div) SR1
GB-July3-ECF2 - Come On, You Wolverines (U-Div) SR1
GB-July3-ECF3 - Witcher's Probe, Rummel Farm (C-Brig) SR1
GB-July3-ECF4 - Stuart's Grand Charge (C-Div) SR1
GB-July3-ECF5 - Battle for Hanover Road (C-Div) SR1
GB-July3-South Cavalry Field - Boy Generals' Tigers (U-Div)
GB-July3-South Cavalry Field - In Rode the Six Hundred (U-Reg)
GB-July3-South Cavalry Field - Merritt's Tigers (U-Brig)
GB-July3-South Cavalry Field - Roll the Right (U-Corps)
GB-July3-South Cavalry Field - Take Back Our Ground (U-Corps)
GB-July3-South Cavalry Field - The Finale (U-Div)
Feedback...shortened doubletime bugle call, regimental infantry level...not as historic, but not as annoying
Unzip into Mods folder. It will then include: Bugles and Flags v06, SR1 Sandbox, and Read me Bugles and Flags v06. Read the 'read me' if unfamiliar with mod procedures.
Ready for Download...To Arms
http://buglesandflags.com/SOWGB.html
Last edited by RebBugler on Mon May 30, 2011 9:44 am, edited 1 time in total.
Reason: Upgrade v7
Reason: Upgrade v7
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Re: Bugles and Flags v06
RebBugler - Thanks,
These flags are a must have!
Downloading Now!
davinci
These flags are a must have!
Downloading Now!
davinci
The only true logic is that, there is no true logic!
Re: Bugles and Flags v06
Many Thanks for the updated package!
Some nice new stuff to play with
David
Some nice new stuff to play with

David
Last edited by Jolly on Wed Mar 23, 2011 5:24 am, edited 1 time in total.
Re: Bugles and Flags v06
Yes - great work.
I wonder when do you use the advance and leave the leader behind comands?
I wonder when do you use the advance and leave the leader behind comands?
- RebBugler
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- Joined: Sun Aug 03, 2008 12:51 am
- Location: Ouachita Mountains, Arkansas
Re: Bugles and Flags v06
Thanks Sir...Yes - great work.
I wonder when do you use the advance and leave the leader behind comands?
Regarding the advance commands, they work best with TC'd officers. They involve changing a formation rather than actually advancing, moving the troops forward as the officer stays put. Not only does it keep the officer secure behind the line, it counters pathing barriers whereas units would sometimes stray from the forward moving line.
Moving the officer forward with the first advance commands provides for a repeat advance, a change of formation again.
Use the second line advance mode to move further distances, and, or changing directions, while maintaining straight line paths, plus keeping your TC'd officer back.
Bottom line, these commands hold line formations advancing, while keeping commanders back, and safer.
Last edited by RebBugler on Wed Mar 23, 2011 7:52 pm, edited 1 time in total.
Reason: fixed a goof
Reason: fixed a goof
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Re: Bugles and Flags v06
RebBuglar,
I would like to use Garnier's Mini maps with your toolbar. Is this possable?
I would like to use Garnier's Mini maps with your toolbar. Is this possable?
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- RebBugler
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- Location: Ouachita Mountains, Arkansas
Re: Bugles and Flags v06
I don't know about that mod, you'll just have to experiment. Also, check file conflicts between the mods...if files are different, there should be no probs.RebBuglar,
I would like to use Garnier's Mini maps with your toolbar. Is this possable?
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
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Re: Bugles and Flags v06
I just tried out the Merritt scenario, but he did not have any men at his command. Has anyone else had this happen or is something wrong on my end?
- RebBugler
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- Posts: 4252
- Joined: Sun Aug 03, 2008 12:51 am
- Location: Ouachita Mountains, Arkansas
Re: Bugles and Flags v06
Oops, mixup with cavalry data, hopefully with just this scenario. Fixed with next release - v07, thanks for the report.I just tried out the Merritt scenario, but he did not have any men at his command. Has anyone else had this happen or is something wrong on my end?
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Re: Bugles and Flags v06

Just loaded v06. Scenarios either fail to initialize or bombs during load. What am I doing wrong?