Bugles and Flags v06...Upgrade v7

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
User avatar
RebBugler
Reactions:
Posts: 4252
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Bugles and Flags v06...Upgrade v7

Post by RebBugler »

Toolbar upgraded with patch 1.2 features...Command Map, Aattach, TC officers, and more...

12 new cavalry DRF

Sandbox SR1 OOB

New Scenarios:
GB-July2-Brinkerhoff Ridge-2nd Virginia (C-Reg) - Featuring 3 versions of the 2nd Va flag
GB-July2-Brinkerhoff Ridge-Greg (U-Brig) - A little different than the stock version
GB-July3-East Cavalry Field - Come On, You Wolverines (U-Div) - Some added sound effects
GB-July3-East Cavalry Field - Rummel Farm (U-Div) - Similar to the stock version
GB-July3-ECF1 - Rummel Farm (U-Div) SR1
GB-July3-ECF2 - Come On, You Wolverines (U-Div) SR1
GB-July3-ECF3 - Witcher's Probe, Rummel Farm (C-Brig) SR1
GB-July3-ECF4 - Stuart's Grand Charge (C-Div) SR1
GB-July3-ECF5 - Battle for Hanover Road (C-Div) SR1
GB-July3-South Cavalry Field - Boy Generals' Tigers (U-Div)
GB-July3-South Cavalry Field - In Rode the Six Hundred (U-Reg)
GB-July3-South Cavalry Field - Merritt's Tigers (U-Brig)
GB-July3-South Cavalry Field - Roll the Right (U-Corps)
GB-July3-South Cavalry Field - Take Back Our Ground (U-Corps)
GB-July3-South Cavalry Field - The Finale (U-Div)

Feedback...shortened doubletime bugle call, regimental infantry level...not as historic, but not as annoying

Unzip into Mods folder. It will then include: Bugles and Flags v06, SR1 Sandbox, and Read me Bugles and Flags v06. Read the 'read me' if unfamiliar with mod procedures.

Ready for Download...To Arms

http://buglesandflags.com/SOWGB.html
Last edited by RebBugler on Mon May 30, 2011 9:44 am, edited 1 time in total.
Reason: Upgrade v7
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: Bugles and Flags v06

Post by Davinci »

RebBugler - Thanks,

These flags are a must have!

Downloading Now!

davinci
The only true logic is that, there is no true logic!
Jolly
Reactions:
Posts: 535
Joined: Thu Mar 26, 2009 11:26 am

Re: Bugles and Flags v06

Post by Jolly »

Many Thanks for the updated package!

Some nice new stuff to play with :)

David
Last edited by Jolly on Wed Mar 23, 2011 5:24 am, edited 1 time in total.
oho
Reactions:
Posts: 93
Joined: Tue Mar 16, 2010 12:16 am

Re: Bugles and Flags v06

Post by oho »

Yes - great work.
I wonder when do you use the advance and leave the leader behind comands?
User avatar
RebBugler
Reactions:
Posts: 4252
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: Bugles and Flags v06

Post by RebBugler »

Yes - great work.
I wonder when do you use the advance and leave the leader behind comands?
Thanks Sir...

Regarding the advance commands, they work best with TC'd officers. They involve changing a formation rather than actually advancing, moving the troops forward as the officer stays put. Not only does it keep the officer secure behind the line, it counters pathing barriers whereas units would sometimes stray from the forward moving line.

Moving the officer forward with the first advance commands provides for a repeat advance, a change of formation again.

Use the second line advance mode to move further distances, and, or changing directions, while maintaining straight line paths, plus keeping your TC'd officer back.

Bottom line, these commands hold line formations advancing, while keeping commanders back, and safer.
Last edited by RebBugler on Wed Mar 23, 2011 7:52 pm, edited 1 time in total.
Reason: fixed a goof
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
RDBoles
Reactions:
Posts: 472
Joined: Thu Apr 10, 2008 7:15 am

Re: Bugles and Flags v06

Post by RDBoles »

RebBuglar,
I would like to use Garnier's Mini maps with your toolbar. Is this possable?
Move Forward
User avatar
RebBugler
Reactions:
Posts: 4252
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: Bugles and Flags v06

Post by RebBugler »

RebBuglar,
I would like to use Garnier's Mini maps with your toolbar. Is this possable?
I don't know about that mod, you'll just have to experiment. Also, check file conflicts between the mods...if files are different, there should be no probs.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Damned Black Hat
Reactions:
Posts: 147
Joined: Sun Jul 04, 2010 1:15 am

Re: Bugles and Flags v06

Post by Damned Black Hat »

I just tried out the Merritt scenario, but he did not have any men at his command. Has anyone else had this happen or is something wrong on my end?
User avatar
RebBugler
Reactions:
Posts: 4252
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: Bugles and Flags v06

Post by RebBugler »

I just tried out the Merritt scenario, but he did not have any men at his command. Has anyone else had this happen or is something wrong on my end?
Oops, mixup with cavalry data, hopefully with just this scenario. Fixed with next release - v07, thanks for the report.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Grywolf
Reactions:
Posts: 3
Joined: Thu Mar 24, 2011 1:58 am

Re: Bugles and Flags v06

Post by Grywolf »

:(

Just loaded v06. Scenarios either fail to initialize or bombs during load. What am I doing wrong?
Post Reply