AP Hill Carryover Scenario Series - What If

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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Little Powell
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Joined: Thu Sep 18, 2008 10:25 am

Re: AP Hill Carryover Scenario Series - What If

Post by Little Powell »

I just downloaded this version and it still not working, however what I am downloading from little Powell's link is version 1.3 not 1.4, how can I get the latest version?

Thank you
DHILL958
It might still say 1.3 in the mod intro (I always forget to update that), but the actual zip file name is "AP_Hill_Carryover_Scenario_Series_V1_4.zip". As long as you have that you are getting the right one. And you must have the beta patch to run it.
Col D. Streamer
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Posts: 37
Joined: Fri May 16, 2008 7:24 pm

Re: AP Hill Carryover Scenario Series - What If

Post by Col D. Streamer »

Sorry to raise this issue again but the game crashes once I try to run scenario 3. It seems to load ok and crashes once I press the space bar to start.

I have the latest mods and the latest beta patch installed ( or so I believe - I did check)

I also looked at the log file and noticed the comments about battery 3 not being manned so, in my innocence, I assumed that the battery had had all the men killed in scanario 2. I replayed scenario 2 keeping the batteries out of the way, sfe and sound but still had the
same problem. I also disabled the other mods but this had no effect. Any ideas please?

log attached:-

Game Launched
19:02:51 Version:SOWGB1.1116
19:02:54 Loading Defined Lists
19:02:54 Initializing
19:02:56 SOWGB Loaded
19:02:56 19:02:56
19:03:29 Loading GBLP03-July2-A Strong Position (C-Div)
19:03:29 Load your muskets...
19:03:29 19:03:29
19:03:29 Loading GBLP03-July2-A Strong Position (C-Div)
19:03:29 Loading Map (4_PPT)
10:30:00 Loading Defined Lists
10:30:00 Loading Graphics
10:30:00 ----------------loading: GFX_Obj_Major
10:30:00 ----------------loading: GFX_Obj_UMajor
10:30:00 ----------------loading: GFX_Obj_CMajor
10:30:00 Loading Drills
10:30:00 Loading Experience Levels
10:30:00 Loading Personalities
10:30:00 Loading Tables
10:30:00 Loading Orders
10:30:00 Loading Battle Plans
10:30:00 Loading Ground Map
10:30:00 Building Map
10:30:00 Loading Explosions
10:30:00 ----------------loading: GFX_Smoke_1A
10:30:00 ----------------loading: GFX_Smoke_1B
10:30:00 ----------------loading: GFX_Smoke_1C
10:30:00 ----------------loading: GFX_Smoke_1D
10:30:00 ----------------loading: GFX_Smoke_2A
10:30:00 ----------------loading: GFX_Smoke_2B
10:30:00 ----------------loading: GFX_Smoke_2C
10:30:00 ----------------loading: GFX_Smoke_2D
10:30:00 ----------------loading: GFX_Smoke_3A
10:30:00 ----------------loading: GFX_Smoke_3B
10:30:00 ----------------loading: GFX_Smoke_3C
10:30:00 ----------------loading: GFX_Smoke_3D
10:30:00 Loading Artillery Ammo
10:30:00 ----------------loading: GFX_Burst_Solid
10:30:00 ----------------loading: GFX_Burst_Shell
10:30:00 ----------------loading: GFX_Burst_Shrapnel
10:30:00 ----------------loading: GFX_Burst_Canister
10:30:00 Loading Arsenal
10:30:00 Applying layout to map
10:30:00 Loading 2nd String
10:30:00 ----------------loading: GFX_Burst_Ground_1
10:30:00 ----------------loading: GFX_Burst_Ground_2
10:30:00 ----------------loading: GFX_Burst_Ground_3
10:30:00 ----------------loading: GFX_Burst_Ground_4
10:30:00 ----------------loading: GFX_Obj_Shadow
10:30:00 Building Armies
10:30:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
10:30:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
10:30:00 ----------------loading: GFX_USA_Cdr_01-3_Run
10:30:00 ----------------loading: GFX_USA_Cdr_01-4_Death
10:30:00 ----------------loading: GFX_USA_Cav_01-1_Walk
10:30:00 ----------------loading: GFX_USA_Cav_01-2_Stand
10:30:00 ----------------loading: GFX_USA_Cav_01-4_Run
10:30:00 ----------------loading: GFX_USA_Cav_01-5_Charge
10:30:00 ----------------loading: GFX_USA_Cav_01-6_Melee
10:30:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
10:30:00 ----------------loading: GFX_US_National
10:30:00 ----------------loading: GFX_FlagFlair
10:30:00 ----------------loading: GFX_Wheel
10:30:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
10:30:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
10:30:00 ----------------loading: GFX_USA_Cdr_02-3_Run
10:30:00 ----------------loading: GFX_USA_Cdr_02-4_Death
10:30:00 ----------------loading: GFX_US_2C_HQ
10:30:00 ----------------loading: GFX_US_2C1D
10:30:00 ----------------loading: GFX_US_2C1D1B
10:30:00 ----------------loading: GFX_USA_Inf_08-1_Walk
10:30:00 ----------------loading: GFX_USA_Inf_08-2_Stand
10:30:00 ----------------loading: GFX_USA_Inf_08-3_Load
10:30:00 ----------------loading: GFX_USA_Inf_08-3_Ready
10:30:00 ----------------loading: GFX_USA_Inf_08-3_Fire
10:30:00 ----------------loading: GFX_USA_Inf_08-4_Run
10:30:00 ----------------loading: GFX_USA_Inf_08-5_Charge
10:30:00 ----------------loading: GFX_USA_Inf_08-6_Melee
10:30:00 ----------------loading: GFX_USA_Inf_08-7_Prone
10:30:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
10:30:00 ----------------loading: GFX_USA_Inf_01-1_Walk
10:30:00 ----------------loading: GFX_USA_Inf_01-2_Stand
10:30:00 ----------------loading: GFX_USA_Inf_01-4_Run
10:30:00 ----------------loading: GFX_USA_Inf_01-6_Melee
10:30:00 ----------------loading: GFX_USA_Inf_01-7_Prone
10:30:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
10:30:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
10:30:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
10:30:00 ----------------loading: GFX_CSA_Inf_06-3_Load
10:30:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
10:30:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
10:30:00 ----------------loading: GFX_CSA_Inf_06-4_Run
10:30:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
10:30:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
10:30:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
10:30:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
10:30:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
10:30:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
10:30:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
10:30:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
10:30:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
10:30:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
10:30:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
10:30:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
10:30:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
10:30:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
10:30:00 ----------------loading: GFX_USA_Inf_04-1_Walk
10:30:00 ----------------loading: GFX_USA_Inf_04-2_Stand
10:30:00 ----------------loading: GFX_USA_Inf_04-3_Load
10:30:00 ----------------loading: GFX_USA_Inf_04-3_Ready
10:30:00 ----------------loading: GFX_USA_Inf_04-3_Fire
10:30:00 ----------------loading: GFX_USA_Inf_04-4_Run
10:30:00 ----------------loading: GFX_USA_Inf_04-5_Charge
10:30:00 ----------------loading: GFX_USA_Inf_04-6_Melee
10:30:00 ----------------loading: GFX_USA_Inf_04-7_Prone
10:30:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Load
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Ready
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Fire
10:30:00 ----------------loading: GFX_USA_Inf_01-5_Charge
10:30:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
10:30:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
10:30:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
10:30:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
10:30:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
10:30:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
10:30:00 ----------------loading: GFX_US_National_Regt
10:30:00 ----------------loading: GFX_US_NH_Regt
10:30:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
10:30:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
10:30:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
10:30:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
10:30:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
10:30:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
10:30:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
10:30:00 ----------------loading: GFX_US_NY_Regt
10:30:00 ----------------loading: GFX_US_PA_Regt
10:30:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
10:30:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
10:30:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
10:30:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
10:30:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
10:30:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
10:30:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
10:30:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
10:30:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
10:30:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
10:30:00 ----------------loading: GFX_US_2C1D2B
10:30:00 ----------------loading: GFX_US_Irish_Regt
10:30:00 ----------------loading: GFX_US_2C1D3B
10:30:00 ----------------loading: GFX_US_2C1D4B
10:30:00 ----------------loading: GFX_US_CT_Regt
10:30:00 ----------------loading: GFX_US_DE_Regt
10:30:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
10:30:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
10:30:00 ----------------loading: GFX_TRANS_Mules_Walk
10:30:00 ----------------loading: GFX_TRANS_Mules_Stand
10:30:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
10:30:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
10:30:00 ----------------loading: GFX_US_National_Cav
10:30:00 ----------------loading: GFX_US_2C2D
10:30:00 ----------------loading: GFX_US_2C2D1B
10:30:00 ----------------loading: GFX_US_ME_Regt
10:30:00 ----------------loading: GFX_US_MA_Regt
10:30:00 ----------------loading: GFX_US_Eagle_Regt
10:30:00 ----------------loading: GFX_US_2C2D2B
10:30:00 ----------------loading: GFX_US_2C2D3B
10:30:00 ----------------loading: GFX_US_MI_Regt
10:30:00 ----------------loading: GFX_US_2C3D
10:30:00 ----------------loading: GFX_US_2C3D1B
10:30:00 ----------------loading: GFX_US_IN_Regt
10:30:00 ----------------loading: GFX_US_2C3D2B
10:30:00 ----------------loading: GFX_US_NJ_Regt
10:30:00 ----------------loading: GFX_US_2C3D3B
10:30:00 ----------------loading: GFX_US_2C_Art
10:30:00 ----------------loading: GFX_US_NY
10:30:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
10:30:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
10:30:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
10:30:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
10:30:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
10:30:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
10:30:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
10:30:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
10:30:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
10:30:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
10:30:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
10:30:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
10:30:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
10:30:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
10:30:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
10:30:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
10:30:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
10:30:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
10:30:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
10:30:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
10:30:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
10:30:00 ----------------loading: GFX_US_RI
10:30:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
10:30:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
10:30:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
10:30:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
10:30:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
10:30:00 ----------------loading: GFX_US_Eagle
10:30:00 ----------------loading: GFX_US_3C_HQ
10:30:00 ----------------loading: GFX_US_3C1D
10:30:00 ----------------loading: GFX_US_3C1D1B
10:30:00 ----------------loading: GFX_USA_Inf_02-1_Walk_s
10:30:00 ----------------loading: GFX_USA_Inf_02-2_Stand_s
10:30:00 ----------------loading: GFX_USA_Inf_02-3_Load_s
10:30:00 ----------------loading: GFX_USA_Inf_02-3_Ready_s
10:30:00 ----------------loading: GFX_USA_Inf_02-3_Fire_s
10:30:00 ----------------loading: GFX_USA_Inf_02-4_Run_s
10:30:00 ----------------loading: GFX_USA_Inf_02-5_Charge_s
10:30:00 ----------------loading: GFX_USA_Inf_02-6_Melee_s
10:30:00 ----------------loading: GFX_USA_Inf_02-7_Prone_s
10:30:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_s
10:30:00 ----------------loading: GFX_USA_Inf_02-1_Walk
10:30:00 ----------------loading: GFX_USA_Inf_02-2_Stand
10:30:00 ----------------loading: GFX_USA_Inf_02-4_Run
10:30:00 ----------------loading: GFX_USA_Inf_02-6_Melee
10:30:00 ----------------loading: GFX_USA_Inf_02-7_Prone
10:30:00 ----------------loading: GFX_USA_Inf_02-8_Death_2
10:30:00 ----------------loading: GFX_USA_Inf_02-1_Walk_t
10:30:00 ----------------loading: GFX_USA_Inf_02-2_Stand_t
10:30:00 ----------------loading: GFX_USA_Inf_02-3_Load_t
10:30:00 ----------------loading: GFX_USA_Inf_02-3_Ready_t
10:30:00 ----------------loading: GFX_USA_Inf_02-3_Fire_t
10:30:00 ----------------loading: GFX_USA_Inf_02-4_Run_t
10:30:00 ----------------loading: GFX_USA_Inf_02-5_Charge_t
10:30:00 ----------------loading: GFX_USA_Inf_02-6_Melee_t
10:30:00 ----------------loading: GFX_USA_Inf_02-7_Prone_t
10:30:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_t
10:30:00 ----------------loading: GFX_USA_Inf_02-3_Load
10:30:00 ----------------loading: GFX_USA_Inf_02-3_Ready
10:30:00 ----------------loading: GFX_USA_Inf_02-3_Fire
10:30:00 ----------------loading: GFX_USA_Inf_02-5_Charge
10:30:00 ----------------loading: GFX_US_3C1D2B
10:30:00 ----------------loading: GFX_USA_Inf_05-1_Walk_s
10:30:00 ----------------loading: GFX_USA_Inf_05-2_Stand_s
10:30:00 ----------------loading: GFX_USA_Inf_05-3_Load_s
10:30:00 ----------------loading: GFX_USA_Inf_05-3_Ready_s
10:30:00 ----------------loading: GFX_USA_Inf_05-3_Fire_s
10:30:00 ----------------loading: GFX_USA_Inf_05-4_Run_s
10:30:00 ----------------loading: GFX_USA_Inf_05-5_Charge_s
10:30:00 ----------------loading: GFX_USA_Inf_05-6_Melee_s
10:30:00 ----------------loading: GFX_USA_Inf_05-7_Prone_s
10:30:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_s
10:30:00 ----------------loading: GFX_USA_Inf_05-1_Walk
10:30:00 ----------------loading: GFX_USA_Inf_05-2_Stand
10:30:00 ----------------loading: GFX_USA_Inf_05-4_Run
10:30:00 ----------------loading: GFX_USA_Inf_05-6_Melee
10:30:00 ----------------loading: GFX_USA_Inf_05-7_Prone
10:30:00 ----------------loading: GFX_USA_Inf_05-8_Death_2
10:30:00 ----------------loading: GFX_USA_Inf_05-1_Walk_t
10:30:00 ----------------loading: GFX_USA_Inf_05-2_Stand_t
10:30:00 ----------------loading: GFX_USA_Inf_05-3_Load_t
10:30:00 ----------------loading: GFX_USA_Inf_05-3_Ready_t
10:30:00 ----------------loading: GFX_USA_Inf_05-3_Fire_t
10:30:00 ----------------loading: GFX_USA_Inf_05-4_Run_t
10:30:00 ----------------loading: GFX_USA_Inf_05-5_Charge_t
10:30:00 ----------------loading: GFX_USA_Inf_05-6_Melee_t
10:30:00 ----------------loading: GFX_USA_Inf_05-7_Prone_t
10:30:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_t
10:30:00 ----------------loading: GFX_USA_Inf_05-3_Load
10:30:00 ----------------loading: GFX_USA_Inf_05-3_Ready
10:30:00 ----------------loading: GFX_USA_Inf_05-3_Fire
10:30:00 ----------------loading: GFX_USA_Inf_05-5_Charge
10:30:00 ----------------loading: GFX_US_3C1D3B
10:30:00 ----------------loading: GFX_US_3C2D
10:30:00 ----------------loading: GFX_US_3C2D1B
10:30:00 ----------------loading: GFX_US_3C2D2B
10:30:00 ----------------loading: GFX_US_3C2D3B
10:30:00 ----------------loading: GFX_US_3C_Art
10:30:00 ----------------loading: GFX_US_NJ
10:30:00 ----------------loading: GFX_US_5C_HQ
10:30:00 ----------------loading: GFX_US_5C1D
10:30:00 ----------------loading: GFX_US_5C1D1B
10:30:00 ----------------loading: GFX_US_5C1D2B
10:30:00 ----------------loading: GFX_US_5C1D3B
10:30:00 ----------------loading: GFX_US_5C2D
10:30:00 ----------------loading: GFX_US_5C2D1B
10:30:00 ----------------loading: GFX_US_5C2D2B
10:30:00 ----------------loading: GFX_US_5C2D3B
10:30:00 ----------------loading: GFX_USA_Inf_06-1_Walk_s
10:30:00 ----------------loading: GFX_USA_Inf_06-2_Stand_s
10:30:00 ----------------loading: GFX_USA_Inf_06-3_Load_s
10:30:00 ----------------loading: GFX_USA_Inf_06-3_Ready_s
10:30:00 ----------------loading: GFX_USA_Inf_06-3_Fire_s
10:30:00 ----------------loading: GFX_USA_Inf_06-4_Run_s
10:30:00 ----------------loading: GFX_USA_Inf_06-5_Charge_s
10:30:00 ----------------loading: GFX_USA_Inf_06-6_Melee_s
10:30:00 ----------------loading: GFX_USA_Inf_06-7_Prone_s
10:30:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_s
10:30:00 ----------------loading: GFX_USA_Inf_06-1_Walk
10:30:00 ----------------loading: GFX_USA_Inf_06-2_Stand
10:30:00 ----------------loading: GFX_USA_Inf_06-4_Run
10:30:00 ----------------loading: GFX_USA_Inf_06-6_Melee
10:30:00 ----------------loading: GFX_USA_Inf_06-7_Prone
10:30:00 ----------------loading: GFX_USA_Inf_06-8_Death_3
10:30:00 ----------------loading: GFX_USA_Inf_06-3_Load
10:30:00 ----------------loading: GFX_USA_Inf_06-3_Ready
10:30:00 ----------------loading: GFX_USA_Inf_06-3_Fire
10:30:00 ----------------loading: GFX_USA_Inf_06-5_Charge
10:30:00 ----------------loading: GFX_USA_Inf_06-1_Walk_t
10:30:00 ----------------loading: GFX_USA_Inf_06-2_Stand_t
10:30:00 ----------------loading: GFX_USA_Inf_06-3_Load_t
10:30:00 ----------------loading: GFX_USA_Inf_06-3_Ready_t
10:30:00 ----------------loading: GFX_USA_Inf_06-3_Fire_t
10:30:00 ----------------loading: GFX_USA_Inf_06-4_Run_t
10:30:00 ----------------loading: GFX_USA_Inf_06-5_Charge_t
10:30:00 ----------------loading: GFX_USA_Inf_06-6_Melee_t
10:30:00 ----------------loading: GFX_USA_Inf_06-7_Prone_t
10:30:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_t
10:30:00 ----------------loading: GFX_US_5C3D
10:30:00 ----------------loading: GFX_US_5C3D1B
10:30:00 ----------------loading: GFX_US_5C3D3B
10:30:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
10:30:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
10:30:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
10:30:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
10:30:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
10:30:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
10:30:00 ----------------loading: GFX_CSA_Cav_01-4_Run
10:30:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
10:30:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
10:30:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
10:30:00 ----------------loading: GFX_CS_National
10:30:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
10:30:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
10:30:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
10:30:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
10:30:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
10:30:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
10:30:00 ----------------loading: GFX_CSA_Inf_01-4_Run
10:30:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
10:30:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
10:30:00 ----------------loading: GFX_CSA_Inf_02-1_Walk_s
10:30:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
10:30:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
10:30:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
10:30:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
10:30:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
10:30:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
10:30:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
10:30:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
10:30:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
10:30:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
10:30:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
10:30:00 ----------------loading: GFX_CSA_Inf_03-3_Load
10:30:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
10:30:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
10:30:00 ----------------loading: GFX_CSA_Inf_03-4_Run
10:30:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
10:30:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
10:30:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
10:30:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
10:30:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
10:30:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
10:30:00 ----------------loading: GFX_CSA_Inf_Off_01-4_Run
10:30:00 ----------------loading: GFX_CSA_Inf_Off_01-5_Charge
10:30:00 ----------------loading: GFX_CSA_Inf_Off_01-6_Melee
10:30:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
10:30:00 ----------------loading: GFX_CS_National_Regt
10:30:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
10:30:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
10:30:00 ----------------loading: GFX_CSA_Inf_02-4_Run
10:30:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
10:30:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
10:30:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
10:30:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Load
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
10:30:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
10:30:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
10:30:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
10:30:00 ----------------loading: GFX_CSA_Inf_03-3_Load_t
10:30:00 ----------------loading: GFX_CSA_Inf_03-3_Ready_t
10:30:00 ----------------loading: GFX_CSA_Inf_03-3_Fire_t
10:30:00 ----------------loading: GFX_CSA_Inf_03-4_Run_t
10:30:00 ----------------loading: GFX_CSA_Inf_03-5_Charge_t
10:30:00 ----------------loading: GFX_CSA_Inf_03-6_Melee_t
10:30:00 ----------------loading: GFX_CSA_Inf_03-7_Prone_t
10:30:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3_t
10:30:00 ----------------loading: GFX_CSA_Inf_06-1_Walk_s
10:30:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
10:30:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
10:30:00 ----------------loading: GFX_CSA_Inf_06-3_Ready_s
10:30:00 ----------------loading: GFX_CSA_Inf_06-3_Fire_s
10:30:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
10:30:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
10:30:00 ----------------loading: GFX_CSA_Inf_06-6_Melee_s
10:30:00 ----------------loading: GFX_CSA_Inf_06-7_Prone_s
10:30:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
10:30:00 ----------------loading: GFX_CSA_Inf_02-3_Load
10:30:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
10:30:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
10:30:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
10:30:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
10:30:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
10:30:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
10:30:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
10:30:00 ----------------loading: GFX_CS_National_Art
10:30:00 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
10:30:00 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
10:30:00 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
10:30:00 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
10:30:00 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
10:30:00 ----------------loading: GFX_CSA_Art_02-4_Death_Gun
10:30:00 Loading GUI
10:30:00 ----------------loading: GFX_Terrain
10:30:00 ----------------loading: GFX_Weather
10:30:00 ----------------loading: GFX_MP_Stars
10:30:00 ----------------loading: GFX_Compass
10:30:00 ----------------loading: GFX_Flags
10:30:00 ----------------loading: GFX_US_Portraits_LVL1
10:30:00 ----------------loading: GFX_US_Portraits_LVL2
10:30:00 ----------------loading: GFX_US_Portraits_LVL3
10:30:00 ----------------loading: GFX_US_Portraits_LVL4
10:30:00 ----------------loading: GFX_US_Portraits_LVL5
10:30:00 ----------------loading: GFX_MS_Background
10:30:00 ----------------loading: GFX_MS_Buttons
10:30:00 ----------------loading: GFX_Bars
10:30:00 ----------------loading: GFX_CS_Portraits_LVL1
10:30:00 ----------------loading: GFX_CS_Portraits_LVL3
10:30:00 ----------------loading: GFX_CS_Portraits_LVL4
10:30:00 ----------------loading: GFX_CS_Portraits_LVL5
10:30:00 ----------------loading: GFX_BS_Background
10:30:00 ----------------loading: GFX_Groups
10:30:00 ----------------loading: GFX_Ammo
10:30:00 ----------------loading: GFX_Status_Icons
10:30:00 ----------------loading: GFX_BS_Buttons
10:30:00 ----------------loading: GFX_CS_Portraits_LVL2
10:30:00 ----------------loading: GFX_Surrender
10:30:00 Planting Fields
10:30:00 Creating Forests
10:30:00 ----------------loading: GFX_GBPoplar
10:30:00 ----------------loading: GFX_Smoke_1
10:30:00 ----------------loading: GFX_Tree_1
10:30:00 ----------------loading: GFX_Tree_2
10:30:00 ----------------loading: GFX_Tree_3
10:30:00 ----------------loading: GFX_Tree_4
10:30:00 ----------------loading: GFX_Tree_5
10:30:00 ----------------loading: GFX_Breastworks_3
10:30:00 ----------------loading: GFX_Tree_Bare_2
10:30:00 ----------------loading: GFX_Rock_2
10:30:00 ----------------loading: GFX_Tree_Bare_4
10:30:00 ----------------loading: GFX_Rock_3
10:30:00 ----------------loading: GFX_Tree_Bare_5
10:30:00 ----------------loading: GFX_Rock_1
10:30:00 ----------------loading: GFX_Tree_Bare_6
10:30:00 ----------------loading: GFX_Rock_5
10:30:00 Bringing out the dead
10:30:00 Buying Shrubbery
10:30:00 ----------------loading: GFX_Tree_Bare_1
10:30:00 ----------------loading: GFX_Tree_Bare_3
10:30:00 ----------------loading: GFX_Tree_A_1
10:30:00 ----------------loading: GFX_Tree_A_2
10:30:00 ----------------loading: GFX_Tree_A_3
10:30:00 ----------------loading: GFX_Tree_A_4
10:30:00 ----------------loading: GFX_Tree_6
10:30:00 ----------------loading: GFX_Tree_Large_2
10:30:00 ----------------loading: GFX_Tree_Large_1
10:30:00 ----------------loading: GFX_Orchard_Peach_2
10:30:00 ----------------loading: GFX_Orchard_Peach_1
10:30:00 ----------------loading: GFX_Orchard_A_1
10:30:00 ----------------loading: GFX_Orchard_2
10:30:00 ----------------loading: GFX_Orchard_1
10:30:00 ----------------loading: GFX_Rock_6
10:30:00 ----------------loading: GFX_Gravestone_1
10:30:00 ----------------loading: GFX_Gravestone_2
10:30:00 ----------------loading: GFX_Gravestone_3
10:30:00 ----------------loading: GFX_Gravestone_4
10:30:00 ----------------loading: GFX_Gravestone_5
10:30:00 ----------------loading: GFX_Bracken_A_3
10:30:00 ----------------loading: GFX_Bracken_A_2
10:30:00 ----------------loading: GFX_Bracken_A_4
10:30:00 ----------------loading: GFX_Bracken_A_1
10:30:00 ----------------loading: GFX_Stonewall_1
10:30:00 ----------------loading: GFX_Stonewall_2
10:30:00 ----------------loading: GFX_Stonewall_3
10:30:00 ----------------loading: GFX_Stonewall_4
10:30:00 ----------------loading: GFX_Oats_1
10:30:00 ----------------loading: GFX_Corn_1
10:30:00 ----------------loading: GFX_Wheat_1
10:30:00 ----------------loading: GFX_Breastworks_1
10:30:00 ----------------loading: GFX_Breastworks_2
10:30:00 ----------------loading: GFX_Tree_A_6
10:30:00 ----------------loading: GFX_Stonewall_5
10:30:00 ----------------loading: GFX_Stonewall_6
10:30:00 ----------------loading: GFX_Stonewall_7
10:30:00 Verifying Terrain Integrity
10:30:00 Planting Shrubbery
10:30:00 Mapping Roads
10:30:00 Avoiding Buildings
10:30:00 Total Collision Objs:340
10:30:00 Drafting chain of command
10:30:00 Chain of Command: Top Commander Maj Gen George G Meade
10:30:00 Chain of Command: Top Commander General Robert E Lee
10:30:00 Loading Battle Events
10:30:00 No men designated for #3 Gun / Center Section / 12lb Napoleon.
10:30:00 No men designated for #3 Gun / Center Section / 12lb Napoleon.
10:30:00 No men designated for #3 Gun / Center Section / 12lb Napoleon.
10:30:00 No men designated for #3 Gun / Center Section / 12lb Napoleon.
10:30:00 No men designated for #3 Gun / Center Section / 12lb Napoleon.
10:30:00 No men designated for #3 Gun / Center Section / 12lb Napoleon.
10:30:00 No men designated for #3 Gun / Center Section / 12lb Napoleon.
10:30:00 No men designated for #3 Gun / Center Section / 12lb Napoleon.
10:30:00 ----------------loading: GFX_USA_CAV_01-7_DEATH_DISMOUNTED_S
10:30:00 ----------------loading: GFX_USA_CAV_01-7_DEATH_1_S
10:30:00 ----------------loading: GFX_USA_CAV_02-7_DEATH_2
10:30:00 ----------------loading: GFX_USA_CAV_02-7_DEATH_2_S
10:30:00 ----------------loading: GFX_USA_CAV_01-7_DEATH_DISMOUNTED
10:30:00 ----------------loading: GFX_USA_INF_03-8_DEATH_3_T
10:30:00 ----------------loading: GFX_USA_INF_03-8_DEATH_3_S
10:30:00 ----------------loading: GFX_USA_INF_03-8_DEATH_3
10:30:00 ----------------loading: GFX_USA_CAV_02-7_DEATH_DISMOUNTED_S
10:30:00 PRESS SPACE BAR TO BEGIN
10:30:00 SOWGB Level Loaded...
10:30:00 19:04:19
regards to all

Nick
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Little Powell
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Re: AP Hill Carryover Scenario Series - What If

Post by Little Powell »

There is a rare carryover bug.. We've been so tied up with development I just haven't had the time to really try and track it down. That log info could prove to be very useful in fixing it.

I'm going to need your cont file from the 2nd scenario to be able to try and re-create this. It will be located in Work/Saved Games/Cont

It should be called "GBLP02-July1-Take Cemetery Hill (C-Corps).NSC"

Zip that up and email it to matt @ norbsoftdev dot com

Thanks for your help.. I'd like to squash this bug for good.
Last edited by Little Powell on Sun Apr 03, 2011 10:36 pm, edited 1 time in total.
Col D. Streamer
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Re: AP Hill Carryover Scenario Series - What If

Post by Col D. Streamer »

Hi

I just sent the file - good luck with it!

Many thanks for your help

regards

Nick
regards to all

Nick
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Little Powell
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Re: AP Hill Carryover Scenario Series - What If

Post by Little Powell »

Hi

I just sent the file - good luck with it!

Many thanks for your help

regards

Nick
Thank you. I'll take a look this evening and get back to you.

If you want to continue the series for now, delete that NSC file you just sent me and then reply the 2nd scenario. Chances are it won't happen again.
Col D. Streamer
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Re: AP Hill Carryover Scenario Series - What If

Post by Col D. Streamer »

OK Thats great - I am in no hurry so fix it in your own time. I am sure you must have higher priorities!

regards

Nick
regards to all

Nick
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Little Powell
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Re: AP Hill Carryover Scenario Series - What If

Post by Little Powell »

OK Thats great - I am in no hurry so fix it in your own time. I am sure you must have higher priorities!

regards

Nick
I'm happy to report that Norb was able to fix this.. Thanks for sending in the NSC file Streamer.. It will be in the final release of the patch.

I repeat: To all of the other players that have had this problem, it will be fixed in the final release of the patch.

Well actually I'm 99.99% sure it will be fixed.. I learned a long time ago there are no guarantees... :laugh:

I feel bad because this is something that could have probably been fixed a long time ago.... :unsure:

But oh well, it's fixed now.
Last edited by Little Powell on Tue Apr 05, 2011 6:26 am, edited 1 time in total.
Col D. Streamer
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Re: AP Hill Carryover Scenario Series - What If

Post by Col D. Streamer »

No need to feel bad about it. I know how bugs can pop up after years of smooth running for no apparant reason

Thank you for your prompt response and getting it fixed. I look forard to scenario 3 tonight!
regards to all

Nick
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