Gettysburg 3Days in 7Hours

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
bafonetto
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Re: Gettysburg 3Days in 7Hours

Post by bafonetto »

Thanks for the great work. B)
There will be a version for the Union Army? :woohoo:
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RebBugler
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Re: Gettysburg 3Days in 7Hours

Post by RebBugler »

Thanks for the great work. B)
There will be a version for the Union Army? :woohoo:
Guess you haven't scrutinized my Battlescript yet, it's a mess since it was originally 3 scenarios, and the redundancies still need to be weeded out, but probably won't, as long as they're not buggy.

Thanks anyway for you support, it's always appreciated. Surprised that an Italiano is the first to request a 'Northern' version, figured a Pennsylvania Yank would be first.

Yes, this is a 'must' scenario, primarily to compliment the Reb version. However, it will be much tougher to build, if someone beats me to the punch, no sweat, and so be it. Building scenarios where the odds are in the player's favor are tough to pull off successfully. Challenge must be utmost for a good scenario to evolve...sometimes extreme scripting is necessary to pull it off.

Here, the Union has the high ground, 20,000 more troops, and a Reb general that is thinking offensively and as an immortal force to be reckoned with...a brew for a very unbalanced scenario...unless it is built ahistorically, and the Rebs have a solid chance to win, and confound/challenge the player.
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bafonetto
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Re: Gettysburg 3Days in 7Hours

Post by bafonetto »

I'm sorry but I have to use google translate, so ... some concepts can be translated badly.
go to order:
1. I checked on the website [http://civilwaranimated.com/] historical events of the Battle of Gettysburg.
2. Your script gives them exact
3. I made ​​for my personal use, these small changes: [I divided the script "ranevt" (only the ones where there timevar) not to overload the cpu (I know that when you arrive at 12:00:00, the units in the field will be so much to bring down a lot of cpu) (eg MoveTo in 1MoveToA, 1MoveToB, 1MoveToC, etc.)]
4. UNION SIDE to make it, you must place the units of Longstreet differently.
5. I tried to do a UNION SIDE, even I "get" Robinson and Hancock, the beginning of the map (over Little Round Top)
6. The problem if you want to keep the 'entry' of the historical unity of the Confederacy, is how to manage their arrival "points" historically accurate "without the player can interfere with it.
7. your script has no errors, it works fine until 10:00:00 AM (1 day)
8. I do not know why after I have not yet played).
9. I think you could do (but it is very hard)
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RebBugler
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Re: Gettysburg 3Days in 7Hours

Post by RebBugler »

I'm sorry but I have to use google translate, so ... some concepts can be translated badly.
go to order:
1. I checked on the website [http://civilwaranimated.com/] historical events of the Battle of Gettysburg.
2. Your script gives them exact
3. I made ​​for my personal use, these small changes: [I divided the script "ranevt" (only the ones where there timevar) not to overload the cpu (I know that when you arrive at 12:00:00, the units in the field will be so much to bring down a lot of cpu) (eg MoveTo in 1MoveToA, 1MoveToB, 1MoveToC, etc.)]
4. UNION SIDE to make it, you must place the units of Longstreet differently.
5. I tried to do a UNION SIDE, even I "get" Robinson and Hancock, the beginning of the map (over Little Round Top)
6. The problem if you want to keep the 'entry' of the historical unity of the Confederacy, is how to manage their arrival "points" historically accurate "without the player can interfere with it.
7. your script has no errors, it works fine until 10:00:00 AM (1 day)
8. I do not know why after I have not yet played).
9. I think you could do (but it is very hard)
Maybe I should do a Google translation into Italian, that way we will both be equally confused. :woohoo:

Just Kidding :laugh: ...I think I understand most...Thanks for the input and good luck in designing your Yankee version.:)
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RebBugler
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Re: Gettysburg 3Days in 7Hours

Post by RebBugler »

Upgrade, same link up front. Various improvements regarding realism and gameplay.

Still a tough nut to crack. Made it up to 18,000+ points, only to plummet back down to around 14,000 trying to hold back the Union offensive the third day.
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scottishsoldier
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Re: Gettysburg 3Days in 7Hours

Post by scottishsoldier »

Fantastic! Top of the wish list, and here it is. Added a Logistics file and altered a few weapons allocations, and happy as a Scotsman in a Distillery. Great work, and thanks RB.
burymeonthefield
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Re: Gettysburg 3Days in 7Hours

Post by burymeonthefield »

I am doing great until Anderson comes. The following 3 division come with "Take Command from AI" selected. When I go back and unselect (even regiments) the Take Command flag, it will go back to selected. I end up having to move the regiments around piecemeal which is a disaster.

I am sitting pretty when Anderson comes; in command of Cementary Ridge, artillery in place, in good defensive posture. Then I just cant click fast enough. Any ideas?

Thanks in advance.

Burymeonthefield
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RebBugler
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Re: Gettysburg 3Days in 7Hours

Post by RebBugler »

I am doing great until Anderson comes. The following 3 division come with "Take Command from AI" selected. When I go back and unselect (even regiments) the Take Command flag, it will go back to selected. I end up having to move the regiments around piecemeal which is a disaster.

I am sitting pretty when Anderson comes; in command of Cementary Ridge, artillery in place, in good defensive posture. Then I just cant click fast enough. Any ideas?

Thanks in advance.

Burymeonthefield
Tried my best not to fool with, script, the players troops. Anderson, nor any of his troops are TC'd...they are just given initially, 'Road March', to their historically ordered position. Since they are not TC'd, the AI may change those orders. To counter, you must TC to move them to your liking.

Holding Cemetery Ridge, ideas? Still a tough one for me...looking forward to that Major Victory AAR.

Scottishsoldier is upgrading the Reb armaments, maybe it'll take help from the South's distillery allies to win this one. B) :P
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MarcusC
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Re: Gettysburg 3Days in 7Hours

Post by MarcusC »

Hey all-wow, this will be quite awesome! After unzipping the Bugles and Flags into the mods section and the new 3 Days mod into the appropriate B&F files I'm not getting any joy. I clicked on the B&F, got the yellow box, clicked on the arrow and keep getting bounced back to the main menu. My PC is only a few months old, can handle the large battles well, what am I doing wrong?
Last edited by MarcusC on Wed May 11, 2011 8:02 pm, edited 1 time in total.
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RebBugler
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Re: Gettysburg 3Days in 7Hours

Post by RebBugler »

Hey all-wow, this will be quite awesome! After unzipping the Bugles and Flags into the mods section and the new 3 Days mod into the appropriate B&F files I'm not getting any joy. I clicked on the B&F, got the yellow box, clicked on the arrow and keep getting bounced back to the main menu. My PC is only a few months old, can handle the large battles well, what am I doing wrong?
Not sure, combining the mods should work if you did it right. For now, until B&F is upgraded, I think the most reliable way is to keep the two mods separate, and just enable both in the Mods window.

Doubt if the issue is computer stress, as the first hour of play is not very CPU demanding, as far as modern rigs go.

Does the non-DRF version work?
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