This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Yeah, getting more requests for a Union side option. I thought someone else, maybe Alissio, was going to churn one out, guess not, that was months ago. I'll start planning this, but it will be a while, lots of team responsibilities presently.
And...Thanks for the positive feedback
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awesome, I look forward to it!! Obviously no rush though, rl comes first . by the way do you guys use the teamspeak address specified in another thread to arrange online battles etc??
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
Almost all MP games are formed in the teamspeak channel.
I see you've created your divisions in the GCM.
We usually get started around 7 Eastern Time; I know, quite late for you, but several guys from across the pond stay up late and play: Kester and Hays (England), Shaka (Croatia). But we have games earlier in the day on weekends.
Am having such a wonderful time playing this, but I too eagerly await the Union version. What great fun this is. When we get it, we get it. In the meantime, thanks for all the hard work in putting this one together. Regards all, Bob, Bristol, RI
Hey - Can I ask you guys something?
- Caveat: Using 'EASY' button for all settings.
Just played 3 day to the point where it says I got a major (35,000 pts or something)... and I know this is probably horribly obvious and simple to you experts... but the key seemed to be the taking of Culps Hill, loading it up with as many cannons as I could get the boys to drag up the hill, and hold off the Union counterattacks. This seemed to make the whole Cemetery Ridge positioning of Union forces somewhat untenable, no?
- Is the importance of Culps Hill that decidedly obvious?
- If it is, why aside from the periodic historical hand wringing that I've always read about in the mistake of not taking it during the actual battle, isn't this huge mistake made much more prominent when historical folks discuss the "why"s?
Curious to hear your thoughts. Mostly because even playing on 'easy', although it took a little hustling to take and hold the hill, I was stunned at the lopsided casualty count - presumably from getting pounded from both the massed cannons on the hill, and repeated uphill attack failures by the AI to retake the hill.
Yeah, if this game is accurate in depicting what was practicable, Culp's Hill should have been taken the first day. Ewell should of, could of, would of...but he opted out, sending his freshly arrived Johnson's Division to hold back and guard his left flank.
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Hi, Culp's Hill was key terrain- this game has really inspired me to learn a lot more about the Civil War. The union had the best/high ground throughout the battle- Latimar's barrage was a key event day 2 on Benner's Hill but the Union guns were better placed and did a lot of damage. I was reading last night and they talked about what if- drive left flank forcing Meade to withdraw to Pipeclay creek, so that was neat to read. Still learning- thanks to this as well :cheer:
This may be off topic (whack! as he gets smacked by RB) but I wonder about this 20/20 hindsight. The more I read I find myself sympathetic to the difficult decisions faced by these commanders. Even Lee made bad decisions. But war is like a chess game in some respects. You always have to take in to account the various contingencies at the time. And sometimes you overlook the obvious. Just ask any chess player who's replayed a game where he made a horrendous blunder.
B
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam