Personally I had no problem at all.Dav,
Am having trouble with ELPine2. Troops are not finding and using the roads. The AI controlled troops are but not mine. Thoughts?
Jack B)
Greetings.
Personally I had no problem at all.Dav,
Am having trouble with ELPine2. Troops are not finding and using the roads. The AI controlled troops are but not mine. Thoughts?
Jack B)
Saddletank
1) Davinci, thanks for being mature about the feedback, it helps to know my gripes were not just ignored.
2) I think it’s actually a characteristic of the ground texture as all the vanilla maps fade to grey at distance on my PC,
Thanks, RDBoles !Davinci, This is outstanding! I was so trying to see all the familiar terrain from the Alpine map. You did so well It doesn't even come close to looking like the old Alpine map. Bravo my man,Bravo indeed. The ground looks so real. I just watched the troops move and forgot to set up my battle plan. It is like watching a movie.
Jack both maps have identical BMP files, that control the roads, so if you are having a problem with one, it should be the same problem on the other map.Dav,
Am having trouble with ELPine2. Troops are not finding and using the roads. The AI controlled troops are but not mine. Thoughts?
Jack B)
Drummerboy I believe that there are two-hidden-roads on both of the maps; one is in between the two fields, slightly across from the potato field.Davinci, I found on the mini map ELPine_1, that it has a road missing from it. Around the coordinates 316153-169763. It's on the main map, but not on the mini map. Just thought I would let you know.
I’ll try to work on that the next go-around!perhaps the only thing I dislike on these maps are the minimaps. I am a fan of wasted look and papyre effects, or historical maps. The original Alpine minimap is an example.
Great!I’ll try to work on that the next go-around!perhaps the only thing I dislike on these maps are the minimaps. I am a fan of wasted look and papyre effects, or historical maps. The original Alpine minimap is an example.
davinci
Jack , OK, sometimes this may happen if there are errors in either the drills , or in the OOB file, that can affect the road-system.DaV,
Okay, now the roads work. No clue as to what was going on. May have been a Mod Clash, although I turned off all of them, or so I thought. Anyway, good to go now.