Secessionville Version 2.0 - Released

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Marching Thru Georgia
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Re: Secessionville Map - Released

Post by Marching Thru Georgia »

Great job Little Powell. We just played a 2 1/2 hr. Hits & Courier MP game. This is a great map with great lighting effects. It makes the enemy very hard to see. Watching the brigades advance and deploy reminded me of Borodino. I kept looking for the cuirassiers to ride through.

We had to mod the water movement penalties for sandbox play. Since the units can start in the water, it takes a very long time to move onto dry land. Again, well done.
I can make this march and I will make Georgia howl.
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Little Powell
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Re: Secessionville Map - Released

Post by Little Powell »

Great job Little Powell. We just played a 2 1/2 hr. Hits & Courier MP game. This is a great map with great lighting effects. It makes the enemy very hard to see. Watching the brigades advance and deploy reminded me of Borodino. I kept looking for the cuirassiers to ride through.

We had to mod the water movement penalties for sandbox play. Since the units can start in the water, it takes a very long time to move onto dry land. Again, well done.
Thanks for the compliments MTG. Yeah, there is a lot of water and marsh on the map.. But you can't have a James Island map without it. About starting in water; I will keep that in mind.. Ultimately, we need to find a way to prevent the player from starting in water in Sandbox... But that is for a future release. :)

Thanks again, glad you guys enjoyed your game.
Last edited by Little Powell on Sun Jun 17, 2012 2:19 am, edited 1 time in total.
2nd Texas Infantry
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Re: Secessionville Map - Released

Post by 2nd Texas Infantry »

Great job Little Powell. We just played a 2 1/2 hr. Hits & Courier MP game. This is a great map with great lighting effects. It makes the enemy very hard to see. Watching the brigades advance and deploy reminded me of Borodino. I kept looking for the cuirassiers to ride through.

We had to mod the water movement penalties for sandbox play. Since the units can start in the water, it takes a very long time to move onto dry land. Again, well done.
I don't know how he grayscaled or the csv penalties on the water are, or what you did...but there should be a unit no halt on the water and a heavy, heavy, fatigue penalty on them. I haven't played on it since I added the new water to it.
Michigander
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Re: Secessionville Map - Released

Post by Michigander »

Awesome! This is one of my Favorite engagements of the war.

I did just download it, and I can't get passed the loading screen.. I get a message when I leave the game saying it couldn't find SEC. Dat. Maybe a bad install? I put the installation path as my mods folder.
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Little Powell
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Re: Secessionville Map - Released

Post by Little Powell »

Do you have the latest 1.4 patch?

Actually, you don't want to put the installation path as your Mods folder, you will want to put it as the main directory of your game. It doesn't install everything to the mods folder, it throws the dat file in the Maps folder. So again, you'll want to point it to your main install of the game:, example:

C:\NorbSoftDev\Scourge of War - Gettysburg
Last edited by Little Powell on Sun Jun 17, 2012 6:39 am, edited 1 time in total.
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Little Powell
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Re: Secessionville Map - Released

Post by Little Powell »

Download link updated to version 1.1. Our friend MTG pointed out a couple minor road issues that I thought I'd fix real quick. So you can either redownload and install over your 1.0 version, or just grab the attached file, unzip, and place in your Mods\Secessionville\Maps folder and overwrite.
Attachments
SEC.zip
(175.65 KiB) Downloaded 5 times
Michael Slaunwhite
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Re: Secessionville Map - Released

Post by Michael Slaunwhite »

Spawning...
The attachment screen0002_2012-06-17.jpg is no longer available
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screen0002_2012-06-17.jpg (260.51 KiB) Viewed 976 times
bafonetto
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Re: Secessionville Map - Released

Post by bafonetto »

Congratulations. It is a gem !
montecristo1981
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Re: Secessionville Map - Released

Post by montecristo1981 »

nice tnx!
Chamberlain
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Re: Secessionville Map - Released

Post by Chamberlain »

Great job LP,

Congrats are in order on a job well done, and you should be receive a battlefield Commission !!

;)

Chamberlain
Last edited by Chamberlain on Sun Jun 17, 2012 3:00 pm, edited 1 time in total.
-Col. Joshua Chamberlain, 20th Maine

We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
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