Secessionville Version 2.0 - Released
-
- Reactions:
- Posts: 1769
- Joined: Mon Mar 29, 2010 9:56 pm
Re: Secessionville Map - Released
Great job Little Powell. We just played a 2 1/2 hr. Hits & Courier MP game. This is a great map with great lighting effects. It makes the enemy very hard to see. Watching the brigades advance and deploy reminded me of Borodino. I kept looking for the cuirassiers to ride through.
We had to mod the water movement penalties for sandbox play. Since the units can start in the water, it takes a very long time to move onto dry land. Again, well done.
We had to mod the water movement penalties for sandbox play. Since the units can start in the water, it takes a very long time to move onto dry land. Again, well done.
I can make this march and I will make Georgia howl.
- Little Powell
- Reactions:
- Posts: 4884
- Joined: Thu Sep 18, 2008 10:25 am
Re: Secessionville Map - Released
Thanks for the compliments MTG. Yeah, there is a lot of water and marsh on the map.. But you can't have a James Island map without it. About starting in water; I will keep that in mind.. Ultimately, we need to find a way to prevent the player from starting in water in Sandbox... But that is for a future release.Great job Little Powell. We just played a 2 1/2 hr. Hits & Courier MP game. This is a great map with great lighting effects. It makes the enemy very hard to see. Watching the brigades advance and deploy reminded me of Borodino. I kept looking for the cuirassiers to ride through.
We had to mod the water movement penalties for sandbox play. Since the units can start in the water, it takes a very long time to move onto dry land. Again, well done.

Thanks again, glad you guys enjoyed your game.
Last edited by Little Powell on Sun Jun 17, 2012 2:19 am, edited 1 time in total.
-
- Reactions:
- Posts: 201
- Joined: Thu May 26, 2011 10:09 am
Re: Secessionville Map - Released
I don't know how he grayscaled or the csv penalties on the water are, or what you did...but there should be a unit no halt on the water and a heavy, heavy, fatigue penalty on them. I haven't played on it since I added the new water to it.Great job Little Powell. We just played a 2 1/2 hr. Hits & Courier MP game. This is a great map with great lighting effects. It makes the enemy very hard to see. Watching the brigades advance and deploy reminded me of Borodino. I kept looking for the cuirassiers to ride through.
We had to mod the water movement penalties for sandbox play. Since the units can start in the water, it takes a very long time to move onto dry land. Again, well done.
-
- Reactions:
- Posts: 34
- Joined: Sun Jun 06, 2010 4:24 am
Re: Secessionville Map - Released
Awesome! This is one of my Favorite engagements of the war.
I did just download it, and I can't get passed the loading screen.. I get a message when I leave the game saying it couldn't find SEC. Dat. Maybe a bad install? I put the installation path as my mods folder.
I did just download it, and I can't get passed the loading screen.. I get a message when I leave the game saying it couldn't find SEC. Dat. Maybe a bad install? I put the installation path as my mods folder.
- Little Powell
- Reactions:
- Posts: 4884
- Joined: Thu Sep 18, 2008 10:25 am
Re: Secessionville Map - Released
Do you have the latest 1.4 patch?
Actually, you don't want to put the installation path as your Mods folder, you will want to put it as the main directory of your game. It doesn't install everything to the mods folder, it throws the dat file in the Maps folder. So again, you'll want to point it to your main install of the game:, example:
C:\NorbSoftDev\Scourge of War - Gettysburg
Actually, you don't want to put the installation path as your Mods folder, you will want to put it as the main directory of your game. It doesn't install everything to the mods folder, it throws the dat file in the Maps folder. So again, you'll want to point it to your main install of the game:, example:
C:\NorbSoftDev\Scourge of War - Gettysburg
Last edited by Little Powell on Sun Jun 17, 2012 6:39 am, edited 1 time in total.
- Little Powell
- Reactions:
- Posts: 4884
- Joined: Thu Sep 18, 2008 10:25 am
Re: Secessionville Map - Released
Download link updated to version 1.1. Our friend MTG pointed out a couple minor road issues that I thought I'd fix real quick. So you can either redownload and install over your 1.0 version, or just grab the attached file, unzip, and place in your Mods\Secessionville\Maps folder and overwrite.
- Attachments
-
- SEC.zip
- (175.65 KiB) Downloaded 5 times
-
- Reactions:
- Posts: 4358
- Joined: Fri Jan 08, 2010 8:15 am
Re: Secessionville Map - Released
Spawning...
- Attachments
-
- screen0002_2012-06-17.jpg (260.51 KiB) Viewed 978 times
Re: Secessionville Map - Released
Congratulations. It is a gem !
-
- Reactions:
- Posts: 69
- Joined: Tue Mar 06, 2012 4:39 am
Re: Secessionville Map - Released
nice tnx!
-
- Reactions:
- Posts: 1163
- Joined: Sun May 04, 2008 6:39 pm
Re: Secessionville Map - Released
Great job LP,
Congrats are in order on a job well done, and you should be receive a battlefield Commission !!
Chamberlain
Congrats are in order on a job well done, and you should be receive a battlefield Commission !!

Chamberlain
Last edited by Chamberlain on Sun Jun 17, 2012 3:00 pm, edited 1 time in total.
-Col. Joshua Chamberlain, 20th Maine
We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
We cannot retreat. We cannot withdraw. We are going to have to be stubborn today