Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Jolly
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Joined: Thu Mar 26, 2009 11:26 am

Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Jolly »

No rotation, just a simulation of it maybe!, until it's supported. :dry:

Here's a 'before'
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Saddletank
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Saddletank »

Awesome. Thanks.
HITS & Couriers - a different and realistic way to play SoW MP.
IronBMike
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by IronBMike »

It took a bit of experimenting, but after some really helpfull pointers from Davinci, I've got a first tentative sky texture into the game!

Thanks again Davinci ;)
That looks stunning. Any chance you'll release it public for use to try out ;)
CWGII -> SMG -> SMA -> WNLB -> ANGV -> TC -> TC2M -> SOW
Jolly
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Joined: Thu Mar 26, 2009 11:26 am

Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Jolly »

Thanks IronBMike - needs some more working out as yet, its really just a test version I've placed in the CVEast map file to see how things fit and blend within the other environments - the trees, grass, background etc.

I'll have a go at it anyway :)
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