No rotation, just a simulation of it maybe!, until it's supported. :dry:
Here's a 'before'
Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek
Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek
Awesome. Thanks.
HITS & Couriers - a different and realistic way to play SoW MP.
Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek
That looks stunning. Any chance you'll release it public for use to try outIt took a bit of experimenting, but after some really helpfull pointers from Davinci, I've got a first tentative sky texture into the game!
Thanks again Davinci

CWGII -> SMG -> SMA -> WNLB -> ANGV -> TC -> TC2M -> SOW
Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek
Thanks IronBMike - needs some more working out as yet, its really just a test version I've placed in the CVEast map file to see how things fit and blend within the other environments - the trees, grass, background etc.
I'll have a go at it anyway
I'll have a go at it anyway
