The Ten Days

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
JC Edwards
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Posts: 1830
Joined: Wed Dec 05, 2007 2:37 am

Re: The Ten Days

Post by JC Edwards »

Ten Days in Hell (all scores are first runs):

Day 1: MV 2139/ 343/ 1842
Day 2: MV 1656/ 260/ 1301
Day 3: MV 1866/1028/ 2359
Day 4: MV 1156/ 329/ 970
Day 5: MV 2101/1393/ 2649
Day 6: MV 1555/ 517/ 1709
Day 7: MV 1859/ 442/ 1750
Day 8: MV 1346/1091/ 1935
Day 9: MV 1608/ 194/ 1178
Day10: MV 3528/ 830/ 2817

Thanks Jim! :)
'The path that is not seen, nor hidden, should always be flanked'
conjotter
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Joined: Mon Mar 29, 2010 10:16 pm

Re: The Ten Days

Post by conjotter »

I just finished the Ten Days as well. It was challenging and a lot of fun. Looking forward to more carry-over scenarios in the future.

Regards, CJ.
Jim
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Joined: Tue Nov 27, 2007 8:53 am

Re: The Ten Days

Post by Jim »

Well done gentlemen. Excellent generalship.

-Jim
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
Braxton Bragg
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Joined: Sun May 04, 2008 1:01 am

Re: The Ten Days

Post by Braxton Bragg »

Can we have this for the Rebs?? :(
There will always be a counter argument!
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