Chancellors Terrain
Chancellors Terrain
There is no doubt that the Chancellors terrain paints are top notch and right for the map - the nature of the map though makes it quite difficult to see much except trees.
As an alternative I thinned out the alphas on these to peer through things a touch easier, it has a nice distance look too.
As an alternative I thinned out the alphas on these to peer through things a touch easier, it has a nice distance look too.
- Attachments
-
- cvterrain01.jpg (429.02 KiB) Viewed 522 times
Re: Chancellors Terrain
As one who sometimes gets a little tired of "All Woods All the Time" (I wonder if Grant ever did, hmmm), I will be interested in trying this alternative.
Re: Chancellors Terrain
Hey Tacloban. Is your avatar a Lockheed Hudson?
Re: Chancellors Terrain
[map][/map]
Last edited by Tacloban on Sun Jan 06, 2013 5:19 am, edited 1 time in total.
Reason: appropriateness
Reason: appropriateness
- RebBugler
- Reactions:
- Posts: 4252
- Joined: Sun Aug 03, 2008 12:51 am
- Location: Ouachita Mountains, Arkansas
Re: Chancellors Terrain
Back on topic :whistle: , this could be a nice gameplay alternative. I'm assuming you modded this with the CV Extras North Map csv file. I suggest you make this mod available, if folks like it, maybe the other csv map files could be made available for you to mod to enhance CV gameplay...but, no promises since that's a retail version.
Nice work Jolly, as always
Nice work Jolly, as always

Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Re: Chancellors Terrain
Thanks RB
It's nothing to do with the csv's, just a simple bit of alpha channel blending on the appropriate dds files which thins out the trees etc.
Works on all CV maps of course.
I'll work out a mod file.
It's nothing to do with the csv's, just a simple bit of alpha channel blending on the appropriate dds files which thins out the trees etc.
Works on all CV maps of course.
I'll work out a mod file.
- Attachments
-
- cvterrain02.jpg (689.1 KiB) Viewed 522 times
Last edited by Jolly on Sun Jan 06, 2013 8:08 am, edited 1 time in total.
Re: Chancellors Terrain
I've made a quick mod for this for anyone wishing to take a look.
- Attachments
-
- ChancellorsvilleTerrainMod01.rar
- (2.61 MiB) Downloaded 6 times
Last edited by Jolly on Sun Jan 06, 2013 11:17 am, edited 1 time in total.
-
- Reactions:
- Posts: 2171
- Joined: Sat Dec 24, 2011 4:49 am
Re: Chancellors Terrain
Nice work. When the Chancellorsville woods get too much for me I simply lower the %age of trees slider. I find 30% to 25% works well, still giving you an obvious forest but allowing you to survive acute claustrophobia.
Last edited by Saddletank on Sun Jan 06, 2013 4:55 pm, edited 1 time in total.
HITS & Couriers - a different and realistic way to play SoW MP.
Re: Chancellors Terrain
Jolly - Thanks for this. It works a treat, and I think you have struck a good balance.