This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
I take your point. It would need defensive bonuses allocated to that area of the map and it would look odd when attempting to reinforce/attack in that troops would suddenly pop up 20ft in the air. Lol. It might be doable but I fear that Alamo might be rembered for the wrong reasons. :laugh:
I also had a go at some forts using elevated terrain in TCM. Not sure it worked out.
Do we have any flat roofed buildings in the SoW releases?
As you say, SOWW sounds a step forward.
Yeah, like I mentioned.. Do-able, but not perfect..
Probably not worth the effort for such a one sided battle anyway. The other field engagements could be good fun though with some nice maps.
Making progress. Spent some of the weekend pulling together an SR1 version of the San Jacinto OOB and some better flags. Unfortunately the Nap formations don't seem to work too well at that scale (unless I'm doing it wrong...upped the command structure and broke each regiment into companies)so I'll have to think about how best to make it work.
Anyway here's some more screenies of the normal scale OOB in action.
Plenty more to do.
Last edited by Crikey on Mon Feb 24, 2014 8:52 pm, edited 1 time in total.
Am trying to include what I can to improve immersion. Have done some more work on the OOBs. One of the attractions of SR1 is that I can allocate particular sprites to the Granaderos and Cazadores companies.
It's an old map I was working on a few years ago. JB and I started pulling together some Spanish vegetation sprites.... poplars, vineyards etc. Far from finished I'm afraid. I may take another look at it but a lot of work needed.