Texas War of Independence 1836

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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Little Powell
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Re: Texas War of Independence 1836

Post by Little Powell »

LP...hope you are well. Good to hear from you.

I take your point. It would need defensive bonuses allocated to that area of the map and it would look odd when attempting to reinforce/attack in that troops would suddenly pop up 20ft in the air. Lol. It might be doable but I fear that Alamo might be rembered for the wrong reasons. :laugh:

I also had a go at some forts using elevated terrain in TCM. Not sure it worked out. :P

Do we have any flat roofed buildings in the SoW releases?

As you say, SOWW sounds a step forward.
Yeah, like I mentioned.. Do-able, but not perfect.. :)

Probably not worth the effort for such a one sided battle anyway. The other field engagements could be good fun though with some nice maps.
Davinci
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Re: Texas War of Independence 1836

Post by Davinci »

Crikey ... Hey, how is everything going!

I'm not too sure about any of the structures that have a flat roof, but I'm sure that you could take the Log graphic and construct one in the game.

As mentioned by LP you would have to give it an OnTopOf radius in the LS file.

Basically, you would change it like the example below:

From This:
[USER_VARIABLES]
INTEGER: Health

To This:
[USER_VARIABLES]
INTEGER: ONTOPOF

davinci
The only true logic is that, there is no true logic!
Crikey
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Re: Texas War of Independence 1836

Post by Crikey »

Hey D

Am well. Hope you're too.

Nice tip but prob one for the new engine.

Purchased some books this week so will start working on some OOBs this weekend.

Flags anyone? :dry:
Crikey
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Re: Texas War of Independence 1836

Post by Crikey »

Very early work on the Texians.

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Crikey
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Re: Texas War of Independence 1836

Post by Crikey »

Making progress. Spent some of the weekend pulling together an SR1 version of the San Jacinto OOB and some better flags. Unfortunately the Nap formations don't seem to work too well at that scale (unless I'm doing it wrong...upped the command structure and broke each regiment into companies)so I'll have to think about how best to make it work.

Anyway here's some more screenies of the normal scale OOB in action.

Plenty more to do.

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Last edited by Crikey on Mon Feb 24, 2014 8:52 pm, edited 1 time in total.
Crikey
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Re: Texas War of Independence 1836

Post by Crikey »

Needed a time out from OOBs so pulled together some screen and toolbar graphics....

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Little Powell
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Re: Texas War of Independence 1836

Post by Little Powell »

Don't know how I missed this the other day. Looks like a complete conversion mod, with the screens and all. Looking excellent, Crikey. :)
Crikey
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Re: Texas War of Independence 1836

Post by Crikey »

Thanks LP.

Am trying to include what I can to improve immersion. Have done some more work on the OOBs. One of the attractions of SR1 is that I can allocate particular sprites to the Granaderos and Cazadores companies.

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Saddletank
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Re: Texas War of Independence 1836

Post by Saddletank »

Have you made a new map as well? I don't recognise those poplar trees.
HITS & Couriers - a different and realistic way to play SoW MP.
Crikey
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Re: Texas War of Independence 1836

Post by Crikey »

It's an old map I was working on a few years ago. JB and I started pulling together some Spanish vegetation sprites.... poplars, vineyards etc. Far from finished I'm afraid. I may take another look at it but a lot of work needed.
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