Modding in WAR3DII Gettysburg....First Impressions.

Threads discussing NSD news items from the front page.
bedbug
Reactions:
Posts: 325
Joined: Mon Nov 26, 2007 10:46 pm

Re:Modding in WAR3DII Gettysburg....First Impressions.

Post by bedbug »

In the older games various markers were in the sky and it was difficult to find the exact spot on the ground it referenced. We now have a rotating circle so you don't have to worry.B)
BOSTON
Reactions:
Posts: 1034
Joined: Wed Oct 15, 2008 6:13 pm

Modding in WAR3DII Gettysburg....First Impressions.

Post by BOSTON »

Noticed the absence of the green and white

halos over units. Are the gold and silver flag standard eagles a new way of showing commanded units in your screen shots?

Hoistingman4
HOISTINGMAN4

Drafted in Boston
bedbug
Reactions:
Posts: 325
Joined: Mon Nov 26, 2007 10:46 pm

Re:Modding in WAR3DII Gettysburg....First Impressions.

Post by bedbug »

Everythings new.:)
BOSTON
Reactions:
Posts: 1034
Joined: Wed Oct 15, 2008 6:13 pm

Re:Modding in WAR3DII Gettysburg....First Impressions.

Post by BOSTON »

Like 20,000 leagues under the sea.:laugh:
HOISTINGMAN4

Drafted in Boston
bedbug
Reactions:
Posts: 325
Joined: Mon Nov 26, 2007 10:46 pm

Re:Modding in WAR3DII Gettysburg....First Impressions.

Post by bedbug »

mmmmmmm. A regiment of giant calimari......
Last edited by bedbug on Tue Mar 03, 2009 12:20 pm, edited 1 time in total.
BOSTON
Reactions:
Posts: 1034
Joined: Wed Oct 15, 2008 6:13 pm

Re:Modding in WAR3DII Gettysburg....First Impressions.

Post by BOSTON »

bedbug wrote:
mmmmmmm. A regiment of giant calimari......
Tasty idea!

Question: Would mods be posted on the main menu of GB for anybody to play? :) Certainly you would like for others to enjoy the fruit of your labors as well as any modder. How's that going to work?

Inquizitive, Hoistingman4

"Brigade of charging swordfish!"
HOISTINGMAN4

Drafted in Boston
bedbug
Reactions:
Posts: 325
Joined: Mon Nov 26, 2007 10:46 pm

Re:Modding in WAR3DII Gettysburg....First Impressions.

Post by bedbug »

It would still be a modification of the origional game. You'd have to download it and place it in the Mod folder. It would then show up in your main game screen under the Modifications button.....no seperate install. It'd piggyback on top of the origional game. Hiho.
User avatar
Little Powell
Reactions:
Posts: 4884
Joined: Thu Sep 18, 2008 10:25 am

Re:Modding in WAR3DII Gettysburg....First Impressions.

Post by Little Powell »

bedbug wrote:
mmmmmmm. A regiment of giant calimari......
:laugh:
:laugh:
:laugh:
:laugh:
Last edited by Little Powell on Tue Mar 03, 2009 3:35 pm, edited 1 time in total.
alessillo
Reactions:
Posts: 89
Joined: Thu Mar 05, 2009 9:32 pm

Re:Modding in WAR3DII Gettysburg....First Impressions.

Post by alessillo »

The screenshots are fantastic Bedbug, I have some questions for you, if you can answer:

1) the sprites of this new game are made with the same process of Take Command? Make a 3d model with 3ds Max, make the animations of the model and then use Photoshop to make the sprite files?

2) will it be possible to use the sprites of Take Command: 2nd Manassas?

Thank you, many compliments and good work!
bedbug
Reactions:
Posts: 325
Joined: Mon Nov 26, 2007 10:46 pm

Re:Modding in WAR3DII Gettysburg....First Impressions.

Post by bedbug »

Hey, alessillo,B)

Yes to both. My sprites were made in Max and are old ones that hold up well, but needed some serious cleaning up. The Getty sprites were made in Maya, but follow the same .dds format. If you follow the same format you should have no trouble inserting any sprite in a mod in this game.
Post Reply