Pea Ridge Redux - wip
Pea Ridge Redux - wip
Have been experimenting with new ground textures, buildings and a quick brush up of the packed trees etc. It'll work with Reb's existing pack when done.
Screenies attached.
This one is for JB, who made the original and many other great maps. RIP.
Screenies attached.
This one is for JB, who made the original and many other great maps. RIP.
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- Elk8.jpg (287.58 KiB) Viewed 491 times
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- Elk6.jpg (361.54 KiB) Viewed 491 times
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- Elk5.jpg (293.9 KiB) Viewed 491 times
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- Elk4.jpg (234.37 KiB) Viewed 491 times
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- Elk3.jpg (246.06 KiB) Viewed 491 times
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- Elk2.jpg (459.91 KiB) Viewed 491 times
Re: Pea Ridge Redux - wip
Stunning looking grabs Crikey!
David(jolly)
David(jolly)
Re: Pea Ridge Redux - wip
Crikey - Great Looking Cold Map!
Question - have you tried experimenting with the adding some fires around the field?
Would be nice if you could figure out a way of having smoke come out of the chimney.
davinci
Question - have you tried experimenting with the adding some fires around the field?
Would be nice if you could figure out a way of having smoke come out of the chimney.
davinci
The only true logic is that, there is no true logic!
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Re: Pea Ridge Redux - wip
Looks very good Crickey
Chamberlain
Chamberlain
-Col. Joshua Chamberlain, 20th Maine
We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
Re: Pea Ridge Redux - wip
Thanks all
D - I have considered adding chimney smoke in the past, but decided it would involve too much messing around to get the exact co-ordinates to line up with the stack.
Some more screenies, showing off some of Pom's recent ACW sprites and RB's bespoke end screen.
D - I have considered adding chimney smoke in the past, but decided it would involve too much messing around to get the exact co-ordinates to line up with the stack.
Some more screenies, showing off some of Pom's recent ACW sprites and RB's bespoke end screen.
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- Elk13.jpg (177.45 KiB) Viewed 491 times
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- Elk12.jpg (271.85 KiB) Viewed 491 times
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- Elk11.jpg (276.05 KiB) Viewed 491 times
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- Elk10.jpg (371.29 KiB) Viewed 491 times
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- Elk9.jpg (332.83 KiB) Viewed 491 times
- RebBugler
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Re: Pea Ridge Redux - wip
Very nice work Crikey, I know John would be pleased.
Since you're upgrading this map, would it be possible to correct a road placement? I'm referring to the Ford Road as seen on this attachment. If you compare maps, the Ford Road on John's map is approximately 500 yards too far south placing it just in front of the Foster House. To compensate for this error I scripted McIntoch's troops entering along a fence line moving east where there is no road, so as to keep their distance from the Union guns at the Foster Farm historically accurate. You can see by the CSA beginning troop placements on the Leetown scenarios exactly where I'm requesting the Ford Road to be re-situated, coinciding with the attachment along the fence line which appears to be the same on both maps. Probably no big deal if this is a complicated road change, as no one has ever mentioned this issue, but it does look odd that the Rebs aren't road marching, and it's definitely not historically accurate.
You're right in blowing off the 'smoke from chimneys' suggestion. Nice idea but it won't work with 2D smoke because even when you find the right placement coordinates the smoke will displace away from the chimney with different viewing angles, looking stupid. I discovered this issue as I designed new fire and smoke variances with Chancellorsville Extras. If someone can design 3D smoke sprites, lots of frames representing all angles, then it'll work.
Since you're upgrading this map, would it be possible to correct a road placement? I'm referring to the Ford Road as seen on this attachment. If you compare maps, the Ford Road on John's map is approximately 500 yards too far south placing it just in front of the Foster House. To compensate for this error I scripted McIntoch's troops entering along a fence line moving east where there is no road, so as to keep their distance from the Union guns at the Foster Farm historically accurate. You can see by the CSA beginning troop placements on the Leetown scenarios exactly where I'm requesting the Ford Road to be re-situated, coinciding with the attachment along the fence line which appears to be the same on both maps. Probably no big deal if this is a complicated road change, as no one has ever mentioned this issue, but it does look odd that the Rebs aren't road marching, and it's definitely not historically accurate.
You're right in blowing off the 'smoke from chimneys' suggestion. Nice idea but it won't work with 2D smoke because even when you find the right placement coordinates the smoke will displace away from the chimney with different viewing angles, looking stupid. I discovered this issue as I designed new fire and smoke variances with Chancellorsville Extras. If someone can design 3D smoke sprites, lots of frames representing all angles, then it'll work.
- Attachments
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- pea-ridge-leetown-march-1.jpg (371.13 KiB) Viewed 491 times
Last edited by RebBugler on Fri Oct 26, 2018 2:20 am, edited 1 time in total.
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Re: Pea Ridge Redux - wip
Thanks Reb.
Funnily enough, I kept rechecking for a road on the bmp when I started that scenario. Thought I'd covered it over. I'll insert it.
B)
Funnily enough, I kept rechecking for a road on the bmp when I started that scenario. Thought I'd covered it over. I'll insert it.
B)
Re: Pea Ridge Redux - wip
I didn't try it with a house since I removed all of them when expanding the Map.You're right in blowing off the 'smoke from chimneys' suggestion. Nice idea but it won't work with 2D smoke because even when you find the right placement coordinates the smoke will displace away from the chimney with different viewing angles, looking stupid.
But, I'm not seeing the Smoke changing different viewing angles when moving the camera.
But, it might if it was a house under it, instead of General Pickett! davinci
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- 1_2018-10-25.jpg (565.97 KiB) Viewed 491 times
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- RebBugler
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Re: Pea Ridge Redux - wip
Your focus was probably on Pickett's flag, which is 2D, so the flag and the smoke will align with varying angles. Remove the flag and see if the smoke stays above Pickett's head when changing viewing angles. I'll stand corrected if it does.
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