Very nice work Crikey, I know John would be pleased.
Since you're upgrading this map, would it be possible to correct a road placement? I'm referring to the Ford Road as seen on this attachment. If you compare maps, the Ford Road on John's map is approximately 500 yards too far south placing it just in front of the Foster House. To compensate for this error I scripted McIntoch's troops entering along a fence line moving east where there is no road, so as to keep their distance from the Union guns at the Foster Farm historically accurate. You can see by the CSA beginning troop placements on the Leetown scenarios exactly where I'm requesting the Ford Road to be re-situated, coinciding with the attachment along the fence line which appears to be the same on both maps. Probably no big deal if this is a complicated road change, as no one has ever mentioned this issue, but it does look odd that the Rebs aren't road marching, and it's definitely not historically accurate.
The attachment pea-ridge-leetown-march-1.jpg is no longer available
You're right in blowing off the 'smoke from chimneys' suggestion. Nice idea but it won't work with 2D smoke because even when you find the right placement coordinates the smoke will displace away from the chimney with different viewing angles, looking stupid. I discovered this issue as I designed new fire and smoke variances with Chancellorsville Extras. If someone can design 3D smoke sprites, lots of frames representing all angles, then it'll work.