Gettysburg Tour
Re:Gettysburg Tour
Amen. Downright amazing, and very much appreciated!
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Re:Gettysburg Tour
Good answer !!!
'M' key to close will be awesome !!!
:woohoo:
Chamberlain
'M' key to close will be awesome !!!
:woohoo:
Chamberlain
-Col. Joshua Chamberlain, 20th Maine
We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
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Re:Gettysburg Tour
Have I mentioned this before that I....CANNOT.....FREAKIN"........WAIT for this game to come out????!!!!!!! Am (finally) prepping a BRAND NEW computer, hand-built by techno-elves in the Black Forest, (actually me), and running a pumped up version of XP (boo - Vista - boo) with the latest ATI Radeon graphics card and more GB's and RAM then the Pentagon. WOOT!!! Dual-Core pentiums and the whole bit. It'll probably blow-up but I'm ready to play.
Judging from all the good comments above, this, (and WE - all of us), are gonna rock this game!
Sic Semper Fidelis
bfrusa :woohoo: :woohoo: :woohoo:
Judging from all the good comments above, this, (and WE - all of us), are gonna rock this game!
Sic Semper Fidelis
bfrusa :woohoo: :woohoo: :woohoo:
American by birth, Californian by geography, Southerner by the Grace of God.
"Molon Labe"
"Molon Labe"
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Re:Gettysburg Tour
I yeah I have a quad core.
Yes I have now beaten you I am now master all powerful! Ha ha ha
Just messing with you but I still do have a quad core.
Welcome to the forum.

Yes I have now beaten you I am now master all powerful! Ha ha ha



Just messing with you but I still do have a quad core.
Welcome to the forum.

Last edited by Joshua l.Chamberlain on Mon Aug 03, 2009 9:13 pm, edited 1 time in total.
"There stands Jackson like a stone wall! Let us be determined to die here and we will conquer!"
-Brig.Gen. Bernard Bee, Henry House
-Brig.Gen. Bernard Bee, Henry House
Re:Gettysburg Tour
bfrusa wrote:
Thanks for not putting any pressure on us :woohoo:Have I mentioned this before that I....CANNOT.....FREAKIN"........WAIT for this game to come out????!!!!!!! Am (finally) prepping a BRAND NEW computer, hand-built by techno-elves in the Black Forest, (actually me), and running a pumped up version of XP (boo - Vista - boo) with the latest ATI Radeon graphics card and more GB's and RAM then the Pentagon. WOOT!!! Dual-Core pentiums and the whole bit. It'll probably blow-up but I'm ready to play.
Judging from all the good comments above, this, (and WE - all of us), are gonna rock this game!
Sic Semper Fidelis
bfrusa :woohoo: :woohoo: :woohoo:
Re:Gettysburg Tour
I have to ask...
For those who've played the game, at what range does the infantry open fire at?
Is it 160yrds like in TC2M, or is it more?
While playing the game at the Gettysburg Tour, were there people who saw the game, that didn't know about it?
BTW- Thanks Norb, for the tip about the "Esc" button toggling off the Map screen. Very handy to know!
For those who've played the game, at what range does the infantry open fire at?
Is it 160yrds like in TC2M, or is it more?
While playing the game at the Gettysburg Tour, were there people who saw the game, that didn't know about it?
BTW- Thanks Norb, for the tip about the "Esc" button toggling off the Map screen. Very handy to know!
Last edited by Ephrum on Tue Aug 04, 2009 9:46 am, edited 1 time in total.
OHIO UNIVERSITY
- Little Powell
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Re:Gettysburg Tour
Ephrum wrote:
If I understand your question correctly; it depends on the range of the gun. The Sharp Shooters can shoot from a really long range (sorry don't have the numbers in front of me) and of course there are other models of guns that all shoot different ranges.I have to ask...
For those who've played the game, at what range does the infantry open fire at?
Is it 160yrds like in TC2M, or is it more?
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Re:Gettysburg Tour
Little Powell wrote:
If a unit is armed with muskets that have an "open fire" range of 160 yards, will I have the ability to order that unit to open fire at longer range as the situation dictates? Maybe as a commander I want to expend extra ammunition to inflict a few more casualties before the enemy unit gets into the normal open fire range of 160 yards. I'm talking more about a button on the menu bar rather than a mod to adjust the open fire range in the tables. Likewise, will there be a "hold fire" button if I want an enemy unit to get closer than 160 yards before I open fire on it?Ephrum wrote:If I understand your question correctly; it depends on the range of the gun. The Sharp Shooters can shoot from a really long range (sorry don't have the numbers in front of me) and of course there are other models of guns that all shoot different ranges.I have to ask...
For those who've played the game, at what range does the infantry open fire at?
Is it 160yrds like in TC2M, or is it more?
Last edited by Amish John on Tue Aug 04, 2009 10:29 am, edited 1 time in total.
You can get farther with a kind word and a gun than you can with a kind word alone.
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Re:Gettysburg Tour
Amish John wrote:
Jack Hanger
Fremont, NE
In a similar vein, is it possible to have a unit continue to "lay down" until an opposing unit is in the preferred range?Little Powell wrote:If a unit is armed with muskets that have an "open fire" range of 160 yards, will I have the ability to order that unit to open fire at longer range as the situation dictates? Maybe as a commander I want to expend extra ammunition to inflict a few more casualties before the enemy unit gets into the normal open fire range of 160 yards. I'm talking more about a button on the menu bar rather than a mod to adjust the open fire range in the tables. Likewise, will there be a "hold fire" button if I want an enemy unit to get closer than 160 yards before I open fire on it?Ephrum wrote:If I understand your question correctly; it depends on the range of the gun. The Sharp Shooters can shoot from a really long range (sorry don't have the numbers in front of me) and of course there are other models of guns that all shoot different ranges.I have to ask...
For those who've played the game, at what range does the infantry open fire at?
Is it 160yrds like in TC2M, or is it more?
Jack Hanger
Fremont, NE
Jack Hanger
Fremont, NE[/size]
"Boys, if we have to stand in a straight line as stationary targets for the Yankees to shoot at, this old Texas Brigade is going to run like hell!" J. B. Poley, 4th Texas Infantry, Hood's Texas Brigade
Fremont, NE[/size]
"Boys, if we have to stand in a straight line as stationary targets for the Yankees to shoot at, this old Texas Brigade is going to run like hell!" J. B. Poley, 4th Texas Infantry, Hood's Texas Brigade
- Little Powell
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Re:Gettysburg Tour
These features aren't currently available, but might be in a future release or patch. Sorry for the crappy answer.. Right now it's setup similar to TC2M where the unit will fire when a target is in range of it's weapon (the enemy unit gets a red target displayed over them)If a unit is armed with muskets that have an "open fire" range of 160 yards, will I have the ability to order that unit to open fire at longer range as the situation dictates? Maybe as a commander I want to expend extra ammunition to inflict a few more casualties before the enemy unit gets into the normal open fire range of 160 yards. I'm talking more about a button on the menu bar rather than a mod to adjust the open fire range in the tables. Likewise, will there be a "hold fire" button if I want an enemy unit to get closer than 160 yards before I open fire on it?
Preferred range as in, a range that the player specifies? I would have to test this to make sure (Norb or Jim might already know the answer) but I believe that if an enemy unit comes within a certain distance, they will rise up. This also goes for moving in column. Units will automatically switch to line formation if an enemy is within a certain distance.In a similar vein, is it possible to have a unit continue to "lay down" until an opposing unit is in the preferred range?