You should have seen IronBMike and his friend working together to destroy Matt

From an outsider's perspective, and and all reviews would be GREAT! Were/are there any new screen shots available? What changes/improvements were noticable from TC2M?OK, let's get some great feedback here. Cliffy & IronBMike, let's get a honest evaluation of your likes and dislikes of the game. I'm more focused on multiplayer, but any feedback would really be appreciated. Favorite stuff, least favorite stuff (I'm sure the speed of the computer he was using is going to be a negative for IronBMike). How was the AI, mostly smart, mostly ok, mostly stupid? The new toolbar? You guys are the first ones outside of the team to even see this thing running, so any help you can give us is very valued.
You should have seen IronBMike and his friend working together to destroy MattThey were placing their men together, working closely to shut off any exits. It was very cool, but would be much more difficult if they were forced to communicate with couriers.
Well, I'll just go ahead and list some things here:OK, let's get some great feedback here. Cliffy & IronBMike, let's get a honest evaluation of your likes and dislikes of the game. I'm more focused on multiplayer, but any feedback would really be appreciated. Favorite stuff, least favorite stuff (I'm sure the speed of the computer he was using is going to be a negative for IronBMike). How was the AI, mostly smart, mostly ok, mostly stupid? The new toolbar? You guys are the first ones outside of the team to even see this thing running, so any help you can give us is very valued.
You should have seen IronBMike and his friend working together to destroy MattThey were placing their men together, working closely to shut off any exits. It was very cool, but would be much more difficult if they were forced to communicate with couriers.
Thanks for the great feedback. I know that I promised this to you, so I'm going to do it right now7) Time compression, I feel, should always be allowed to be increased in game regardless of whether or not there is fighting.
Thanks Dave. If we can't get volley in for the first release, you can be assured that it will follow soon in a patch. We realize how important this feature is, so it's near the top of our list.Ok Norb and Jack,
The multiplayer worked very well. It was hard to distinguish the human player from the AI players but the Norb team is working on fixing that.I loved the new tool bars even though I need to get more familiar with them. The new left and right oblique unit commands are a welcome addition as well as the lay prone command. I would still like to someday see a volley command. I know that there's some debate on how often volley fire was used in the Civil War. I'm no expert but I believe(correct me if I'm wrong)that volleys were fired in initial contact and then the troops would be ordered to fire at will. A good example of this is the attack of July 1 Iverson's Confederate brigade's attack on Baxters Union brigade.(We covered this in our tour.) Iverson's men advanced(unknowingly)against Baxters men, who were hiding behind a stone wall. Baxter's men waited until Iverson was within 80 yards and unleashed a volley. The volley was devastating. I think that a volley command would work very well with the prone command to setup a nice ambush.
This looks like it's going to be the ultimate Gettysburg game. I plan on buying 2 copies like I did with TCM2
Dave
norb wrote:
If we can't get volley in for the first release, you can be assured that it will follow soon in a patch. We realize how important this feature is, so it's near the top of our list.
From my understanding, Dave, you are correct regarding volley fire.Ok Norb and Jack,
The multiplayer worked very well. It was hard to distinguish the human player from the AI players but the Norb team is working on fixing that.I loved the new tool bars even though I need to get more familiar with them. The new left and right oblique unit commands are a welcome addition as well as the lay prone command. I would still like to someday see a volley command. I know that there's some debate on how often volley fire was used in the Civil War. I'm no expert but I believe(correct me if I'm wrong)that volleys were fired in initial contact and then the troops would be ordered to fire at will. A good example of this is the attack of July 1 Iverson's Confederate brigade's attack on Baxters Union brigade.(We covered this in our tour.) Iverson's men advanced(unknowingly)against Baxters men, who were hiding behind a stone wall. Baxter's men waited until Iverson was within 80 yards and unleashed a volley. The volley was devastating. I think that a volley command would work very well with the prone command to setup a nice ambush.
This looks like it's going to be the ultimate Gettysburg game. I plan on buying 2 copies like I did with TCM2
Dave