historically based and controlled?

Let's talk about Gettysburg! Put your questions and comments here.
Post Reply
Terry4
Reactions:
Posts: 11
Joined: Sat Oct 12, 2013 6:54 pm

historically based and controlled?

Post by Terry4 »

Ok, so today I played a sandbox game near Dunker church and I controlled my units reasonably well but wondered: do the units I don't control act and react based upon a combination of their unit commander's orders plus historical accuracy?
User avatar
RebBugler
Reactions:
Posts: 4252
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: historically based and controlled?

Post by RebBugler »

Regarding question one on your other thread, units, brigade level and above, are generally stubborn to move once they sight the enemy. This is why we have TC, and attackmarch, to force unit movements.

The units you don't control, FRIENDLIES, are controlled by their COC and the orders it issues, and especially, their immediate CO. Historic movements must be scripted so are NA in sandbox play.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Post Reply