Scenario Generator for Scourge of War
Scenario Generator for Scourge of War
Scenario Generator for Scourge of War v3.0
1) Installation
1.1) Download Scenario Generator
1.2) If you have an older version of the Scenario Generator, delete its folder under Work\Scenarios now
1.3) Unzip into your Work\Scenarios Folder
1.4) In the newly created folder ^^ SCENARIO GENERATOR ^^, right-click on the file „ScenarioGenerator_v3.0.xls“, then create a shortcut
1.5) Drag the shortcut to your desktop
REQUIREMENTS
Excel (Versions 2010, 2007, 2003 and 2000 have been tested)
Excel macros must be enabled. (Excel Macro Security Level MEDIUM recommended, so you will be asked each time if you want to enable macros)
1) Installation
1.1) Download Scenario Generator
1.2) If you have an older version of the Scenario Generator, delete its folder under Work\Scenarios now
1.3) Unzip into your Work\Scenarios Folder
1.4) In the newly created folder ^^ SCENARIO GENERATOR ^^, right-click on the file „ScenarioGenerator_v3.0.xls“, then create a shortcut
1.5) Drag the shortcut to your desktop
REQUIREMENTS
Excel (Versions 2010, 2007, 2003 and 2000 have been tested)
Excel macros must be enabled. (Excel Macro Security Level MEDIUM recommended, so you will be asked each time if you want to enable macros)
Last edited by Leffe7 on Thu Oct 09, 2014 11:55 pm, edited 1 time in total.
Re: Scenario Generator for Scourge of War
Changelist v3.0
Changelist v2.1
Changelist v2.0
Changelist v1.1
- New Feature: Carry-over mode.
The carryover mode will create an adjusted OOB based on the results of a played scenario to be used by the next scenario. Note that this feature is a bit simplified but if you understand the way an OOB is structured you can very easily adjust more details manually if needed. - Added Red River maps, Big Whiskey, Pea Ridge, 10MileMaps and Lynchburg to the list of maps.
- Added 10mile maps functionality.
- Added 4 ACW OOBs with extra sprites and flags: Eastern 1863, Western, Trans-Miss and Eastern 1861. Those require the Mods "Courier and Mini-Maps" & "Additional ACW Flags & Sprites"! There are still 3 ACW OOBs which don't require any Mod.
- Added subvariants of Waterloo OOB for the Allied side: UK-only and Prussian-only
- Added Russia 1812 OOB
- Note that ALL Napoleonic OOBs now require the KS Napoleon Mod to make use of the new sprites, flags and portraits!
- Added Blenheim Grenadiers OOB (which requires Blenheim Mod)
- Added Fontenoy OOB (which requires Fontenoy Mod)
- Added toggle for Supply Wagons (None / 1 per division / 10 per Army)
- Added toggle to play in Hunt em down mode (default) / Attack / Defend
- Added functionality to give names to the 4 objectives and to place them in exactly x yards away from the sector center (x/y axis), so you can position them very detailed.
- Added toggle for extra cohesive AI (should improve AI cavalry attacks in Napoleonic games).
- Added a check to display duplicate custom selected units (if you select the same unit more than once, you will notice it)
- Added a text info below map with the length of a sector (0.5, 1 or 2 miles)
- Increased Custom OOB row limit from 1900 to 2500
- Added a new field to enter a Title for the scenario to be displayed in the game lobby. By default, the names of the 2 armies are also displayed.
- Increased max regiments number per brigade from 9 to 14
- Updated Manual
Changelist v2.1
- Added Brandy Station to the list of maps.
- Added Brandy Station minimaps for both ACW and NAP version.
- Improved compatibility with Hays' Carryover tool
Changelist v2.0
- New Feature: Importing User Generated OOBs. Yes, indeed: Now you can import any OOB which is in SOW layout!
- New Feature: Hand-picking Units. You can manually pick individual Leaders and Units.
- New Feature: Brigade placement to sectors. Besides Corps and Divisions you may now also place single brigades to sectors.
- New Feature: Custom Random Sector Definition Sets. You can define 4 different sets of sectors, in which your Corps and Divisions can be placed randomly. This is in addition to the already existing feature of using random placements in relation to the “reference point”.
- New Feature: Show generated OOBs for just created scenario.
- Added an extra macro button for creating the scenario intro text (even after scenario files have been created)
- Added a new field to define the objectives distance to the center of the sector.
- Added a new field (Obj Holder) to set each of the 4 objectives as valid for Both sides, or only Side1, or only Side2.
- Added a sheet where you can set your own default values to be restored.
- Added napoleonic minimap pictures for the “KS Napoleon Mod” by MTG. They are labelled NAP... in the map list.
- Several optimizations in the integrated Theatres of War (flags, names, extra leaders)
- Added some more checks and tweaks
- Updated Manual
Changelist v1.1
- New Feature: Show Statistics of just created scenario
- Theatre of War ACW Trans-Mississippi added (Note: In Trans-Mississippi, some Cavalry brigades also include Infantry regiments)
- Theatre of War NAP Peninsular added
- Theatre of War NAP Eckmuhl added
- Minimap picture for Random maps 6 (No3) corrected
- Minimap picture for Kansas added
- Added 4 missing units to CSA in Theatre of War ACW Eastern
- Updated Manual
Last edited by Leffe7 on Thu Oct 09, 2014 11:59 pm, edited 1 time in total.
Re: Scenario Generator for Scourge of War
2) Features
2.1) Choose a theatre of war (in v1.0 you have ACW Eastern, ACW Western, Napoleonic Italy and Napoleonic Waterloo available). Then customize both sides Order of Battle structure. Your scenario's OOB will be filled randomly by units from the chosen theatre of war.
2.2) Choose a map. Setup the starting positions of the troops and objective markers using one of 25 sectors. Or let the location be randomized in relation to the „Reference point“.
Each Division may also be placed individually in advanced options
Full battle map with the settings used above
2.3) Create the scenario files with 1 click
2.4) If you want to, you can review Statistics for your scenario. Note: The statistics are only calculated AFTER you created scenario files with the macro. 2.5) Launch Scourge of War and play your scenario in Singleplayer or Multiplayer. Have fun!
Some of the new features in v2.0:
2.1) Choose a theatre of war (in v1.0 you have ACW Eastern, ACW Western, Napoleonic Italy and Napoleonic Waterloo available). Then customize both sides Order of Battle structure. Your scenario's OOB will be filled randomly by units from the chosen theatre of war.
2.2) Choose a map. Setup the starting positions of the troops and objective markers using one of 25 sectors. Or let the location be randomized in relation to the „Reference point“.
Each Division may also be placed individually in advanced options
Full battle map with the settings used above
2.3) Create the scenario files with 1 click
2.4) If you want to, you can review Statistics for your scenario. Note: The statistics are only calculated AFTER you created scenario files with the macro. 2.5) Launch Scourge of War and play your scenario in Singleplayer or Multiplayer. Have fun!
Some of the new features in v2.0:
- You can also pick individual units instead of letting them be selected randomly:
- After creating a scenario you can take a look at the generated OOBs:
- Attachments
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- OOB_Info.JPG (70.03 KiB) Viewed 1181 times
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- CustomUnits.JPG (62.81 KiB) Viewed 1181 times
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- Statistics1.JPG (36.71 KiB) Viewed 1181 times
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- Mac_battle.jpg (396.3 KiB) Viewed 1181 times
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- CSA_Divs.jpg (6.58 KiB) Viewed 1181 times
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- Map_with_sectors.jpg (62.2 KiB) Viewed 1181 times
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- OOB_example_ingame.jpg (18.08 KiB) Viewed 1181 times
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- OOB_example_xls.jpg (55.4 KiB) Viewed 1181 times
Last edited by Leffe7 on Sun Jun 23, 2013 10:06 pm, edited 1 time in total.
Re: Scenario Generator for Scourge of War
3) Comments
I wish to thank Martin J and Kevin (Marching through Georgia) for testing the alpha versions and giving invaluable inputs.
The download also includes a manual to explain the concept and options.
If the tool is not working for you, please tell me what happened.
Link to sister thread in the Kriegsspiel Forum: http://kriegsspiel.forumotion.net/t695-scenario-generator-for-scourge-of-war#6080
Michael Slaunwhite created a video where you can take a glimpse at the tool http://www.norbsoftdev.net/forum/40-discussion/57532-how-to-use-leffe7s-sowgb-scenario-generator-small-how-to-video-included
Recommended Mods:
Extra Maps
Garnier's Random Maps 2
http://www.norbsoftdev.net/forum/modifi ... 2-released
Garnier's Random Maps 6
http://www.norbsoftdev.net/forum/napole ... napoleonic
2nd Texas’, RebBugler’s and Little Powell's Prairie Grove Mod
http://www.norbsoftdev.net/forum/modifi ... e-released
John Bonin’s, RebBugler’s, and other’s Red River 1864 Campaign Mod
http://www.norbsoftdev.net/forum/modifi ... production
Crikey's Valverde Map
http://www.norbsoftdev.net/forum/modifi ... p-released
John Bonin’s, RebBugler’s, and other’s Pea Ridge 1862 Mod
http://www.norbsoftdev.net/forum/modifi ... ppi-finale
Little Powell's, RebBugler's, LouiRaider's and 2nd Texas' Lynchburg Mod
http://www.norbsoftdev.net/forum/offici ... g-released
Little Powell’s 10 mile maps V1 and V2
http://www.norbsoftdev.net/forum/modifi ... p-released
Garnier's Random Maps 4
http://www.norbsoftdev.net/forum/modifi ... dom-maps-4
Other Mods
MTG's Courier&Minimaps Mod
http://www.norbsoftdev.net/forum/modifi ... d-to-15001
Martin James' Additional Flags and Sprites Mod (to be used together with Courier&Minimaps Mod)
https://www.dropbox.com/s/pklu736df1jv3 ... 4.zip?dl=0
Gunship24's Road to Wagram & Peninsular
http://www.norbsoftdev.net/forum/napole ... -sp-and-mp
MTG’s Kriegsspiel Napoleon Mod (to be used together with Road to Wagram)
http://kriegsspiel.forumotion.net/t759- ... piel-style
Pom's Fontenoy Mod
http://www.norbsoftdev.net/forum/modifi ... ntenoy-mod
alessillo's Blenheim Mod
http://www.norbsoftdev.net/forum/modifi ... ers-add-on
I wish to thank Martin J and Kevin (Marching through Georgia) for testing the alpha versions and giving invaluable inputs.
The download also includes a manual to explain the concept and options.
If the tool is not working for you, please tell me what happened.
Link to sister thread in the Kriegsspiel Forum: http://kriegsspiel.forumotion.net/t695-scenario-generator-for-scourge-of-war#6080
Michael Slaunwhite created a video where you can take a glimpse at the tool http://www.norbsoftdev.net/forum/40-discussion/57532-how-to-use-leffe7s-sowgb-scenario-generator-small-how-to-video-included
Recommended Mods:
Extra Maps
Garnier's Random Maps 2
http://www.norbsoftdev.net/forum/modifi ... 2-released
Garnier's Random Maps 6
http://www.norbsoftdev.net/forum/napole ... napoleonic
2nd Texas’, RebBugler’s and Little Powell's Prairie Grove Mod
http://www.norbsoftdev.net/forum/modifi ... e-released
John Bonin’s, RebBugler’s, and other’s Red River 1864 Campaign Mod
http://www.norbsoftdev.net/forum/modifi ... production
Crikey's Valverde Map
http://www.norbsoftdev.net/forum/modifi ... p-released
John Bonin’s, RebBugler’s, and other’s Pea Ridge 1862 Mod
http://www.norbsoftdev.net/forum/modifi ... ppi-finale
Little Powell's, RebBugler's, LouiRaider's and 2nd Texas' Lynchburg Mod
http://www.norbsoftdev.net/forum/offici ... g-released
Little Powell’s 10 mile maps V1 and V2
http://www.norbsoftdev.net/forum/modifi ... p-released
Garnier's Random Maps 4
http://www.norbsoftdev.net/forum/modifi ... dom-maps-4
Other Mods
MTG's Courier&Minimaps Mod
http://www.norbsoftdev.net/forum/modifi ... d-to-15001
Martin James' Additional Flags and Sprites Mod (to be used together with Courier&Minimaps Mod)
https://www.dropbox.com/s/pklu736df1jv3 ... 4.zip?dl=0
Gunship24's Road to Wagram & Peninsular
http://www.norbsoftdev.net/forum/napole ... -sp-and-mp
MTG’s Kriegsspiel Napoleon Mod (to be used together with Road to Wagram)
http://kriegsspiel.forumotion.net/t759- ... piel-style
Pom's Fontenoy Mod
http://www.norbsoftdev.net/forum/modifi ... ntenoy-mod
alessillo's Blenheim Mod
http://www.norbsoftdev.net/forum/modifi ... ers-add-on
Last edited by Leffe7 on Fri Oct 10, 2014 12:01 am, edited 1 time in total.
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Re: Scenario Generator for Scourge of War
Lef,
This is AWESOME!!! Thank you.
"Molon Labe"
Jack B)
This is AWESOME!!! Thank you.
"Molon Labe"
Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.
"Molon Labe"
"Molon Labe"
Re: Scenario Generator for Scourge of War
Hey Leffe7
Fantastic concept downloading and trying out tonight!! B)
Thanks for putting Italy in there
Zeke
Fantastic concept downloading and trying out tonight!! B)
Thanks for putting Italy in there

Zeke
I only know two tunes...One's "Yankee Doodle" and the other one isn't!
Ulysses S. Grant
Ulysses S. Grant
Re: Scenario Generator for Scourge of War
I've tried it out a couple of times, and it works as advertised.
I hope you build on it so that it has a random scenario generation capability, and even some carry over.
It does take away some of the uncertainty by having to select your enemies forces.
And carryover can be achieved by a somewhat random regeneration of depleted units.
Thanks for this.
I hope you build on it so that it has a random scenario generation capability, and even some carry over.
It does take away some of the uncertainty by having to select your enemies forces.
And carryover can be achieved by a somewhat random regeneration of depleted units.
Thanks for this.
- Little Powell
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Re: Scenario Generator for Scourge of War
A randomized feature would be nice, but one thing to note; you will know where your enemy starts, but will have no idea where they will end up.
It does take away some of the uncertainty by having to select your enemies forces.
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These scenarios are generated with Strategic AI turned on, which basically means that the AI is in Sandbox mode. The AI will always want to come and find you, unless there are objectives for them to capture/defend.
Re: Scenario Generator for Scourge of War
Thanks for this. Great tool. Would it be possible to be able to include an option to use OOBs made with Garniers OOB Creator?
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- Joined: Mon Mar 29, 2010 9:56 pm
Re: Scenario Generator for Scourge of War
It has a randomized start position already built in if that is what you want. The units that are picked for each OOB is also random. You cannot pick specific units to be included. Depending on what the program selects, you can have very asymmetric armies. It's perfect for HITS battles where maximum fog of war is desired.A randomized feature would be nice, but one thing to note; you will know where your enemy starts, but will have no idea where they will end up.
I can make this march and I will make Georgia howl.